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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Half-Life
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Journal #197
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Andy_Fischer
Posted
21 years ago
2003-10-22 14:24:02 UTC
Andy_Fischer
I've been mapping for a few years, nothing but Half-Life Deathmatch. 98% of my gameplay is on small lans with fast machines, so expect this to be reflected in my work.
2 Comments
Suparsonik
Commented
8 years ago
2016-07-30 02:02:47 UTC
Comment #36136
Well I see nothing to reflect upon!
Jessie
Commented
8 years ago
2016-08-05 04:56:39 UTC
Comment #36135
No proof.
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