Journal #2562

Posted 19 years ago2005-10-13 08:16:58 UTC
Rimrook RimrookSince 2003
Since hints are becoming quite an issue of mine, this is what I figured out over the last week.

When we see hints, we usually see them like this
http://img40.imageshack.us/img40/8516/hint13mr.jpg

Pretty stereotypical, yet effective to a point. But what if (for some reason) you stumble across a rather difficult section of the map to hint. Like in this picture.
http://img40.imageshack.us/img40/704/hint23rv.jpg

Notice that the player can see the hint side of two hints. This can get ugly because too many undesired sections of the map can be loaded at once. How do we prevent this? I found the most effective way. As seem here.
http://img40.imageshack.us/img40/5149/hint33tp.jpg

Since Hints can block hints, this guarentees that the section is properly cut. Also, another issue is if you have multiple floors layered ontop of each other. This also affect hints. This "X Method" also blocks that. I've found no flaw with this method and I wanted to show everyone how easy it is to use. It may slice into your map at funny angles, but the results are amazing.

Glad I could help :D
Happy Mapping!!! ...and use hints from now on! geez...

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