Journal #4446

Posted 17 years ago2007-07-09 17:22:36 UTC
I thought it would be nice to do a short interview with the I in IMUS since this is the first map release in months. I in IMUS is a man of few words, but when he does talk he is blunt, serious, and short.

Mansion 3: Freeman Residence Interview

M in IMUS: So this is your first map release in awhile, tell me about the map?
I in IMUS: Long journey.

M: Did you ever change your plans?
I: Of course.

M: So what was wrong with the original plan?
I: Uninteresting, couldn't do it.

M: What have you done to address past complaints(bland wall, little detail)?
I: No real long hallways, made sure to use standard textures, and add variety to wall detail.

M: How long did you work on this map?
I: On and off, for about two years(large breaks - school, other maps, etc..)

M: Having done quite a few maps what do you think is the best process/way to improve your skills?
I: Not only should you plan out your map, but also like your design/plan.

M: Will at first you liked your plan right?
I: Yes, but new ideas were found and the old ones where found uninteresting in comparison. Some old ones where used else where.

M: Plan on joining a mod team anytime soon?
I: Yes, would join as a mapper and sound/music designer.

M: By the way does Mansion 3 feature any of your custom music?
I: It did, but I take it out.

M: Next up is...?
I: Anything, but Mansion or horror maps. Planning on more casual maps(basic HL2 mechiances)

M: Thanks for the interview

Will some of those question where/are really bad, but overall I got some new in-sight into the making of the map and how a mapper thinks. Fun interview and it's always cool to see how someone is thinking. Sorry for any mispellings.

The Mansion 3: Freeman Residence should be released soon.

The M in IMUS and I in IMUS have started work on a team project where we will basically expand our knowledge of mapping and learn from each other as we also learn to work as a team.

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