So I'm ever-so-slowly returning to work on my Volcano map, I hope you remember it.
Here's a shot or two to show you how it's changed:
This is the old interior, which I am not quite glad I improved. The rock texture was far too noisy and lacked any sort of contrast as it went upwards.
This is what it looks like now!
Compare the two and I hope you'll see quite a difference. The rock material is a lost cleaner and smoother, and fades nicely towards the top keeping players focus to the bottom area, where most of the combat should take place. It also makes the general geometry easier to pick out. I've also included some fog which should nicely draw peoples attention to incoming players silouhettes towards the rear of the room, where it opens up to outside, here:
This hasn't changed much since you last saw it, and this is still and old shot. I'm hoping to deepen the lighting up a little bit here, and looking to replace the sky with something a bit more night-like. I've started work on the flag base, which is behind the camera. I'm trying not to go for the TF2 orthagonal industrial vs. angular natural approach, and more for a man vs. nature look, with strong, imposing structures (for both bases) set about the more flowing jungle environment.
Estimated completion time: ...ask again later, though I think the map is roughly 60-65% complete at the moment.
Keep it up. Love the lava room. Although I prefer the brighter lava. Looks better.
Get it finished before the final Valve update so it becomes one of the included community maps. And it will.
Come onnnnnn ;D
Yes, the brigher lava is coming back, i've been fiddling with the shaders for ages, it actually looks like liquid gold at the moment.. I did something wrong.
Habboi: I've posted one or two outside shots before, was quite a while ago, though.
Ant: HAH.