Journal #1
Project: Disco Party
This is one of my obviously not-so-serious Half-Life levels. It was originally a large map with many not-so-serious rooms that ranged from swimming pools full of monsters to the g-man chamber, where you could knock the g-man off of a platform and watch him fall to his doom like the Balrog of LotR:FotR. Lol!
Then came the leaks . . . the . . . terrible . . . leaks. I had to tear my level apart looking for those leaks. I finally just enabled noclip and gave the Void a solid color so that I could fly around looking for the leaks. Using the pointfile method, I found them, but it would have taken too long to repair them.
I then decided to start over with just the disco party room and a couple of hallways to give it depth. I had intended the scientists inside to dance around, so I chose an appropriate animation (wave) and tried to make all of the scientists wave continuously, but they would only wave once and that would be it.
After I fix that problem, I want to add the g-man chamber again, with a few more amusing ways to attempt to kill the frustratingly invincible official. Lol!
Thus concludes Journal #1.
Blueblade