Project Source Development: Week 2
Week 2 got off to a stronger start than week one.
I actually had time to work on the map! yay.
Anyway! I have the map laid out the way i want it.
I have half the story (beginning / ending) scribbled out on paper (plot to come soon)
I have the intro camera sequence about halfway done. I'm having troubles with some scripted sequences, but those can wait until i have everything else done.
First: priorities:
As i have the map mapped, I picked the hardest area to do first: Thus i am becoming extremely frustrated, and half the times i start up hammer, i close it because i just don't feel the want to get into it anymore. I'll have to wait until i have motivation.
Anyway, i've been mapping out the cave section of my map. It basically consists of 90% displacement.
The other 10% is water.
I've become quite adept at displacements now. Learning the proper use of subdivison and all that.
I'm quite pleased with my progress this week. Just the sheer amount of displacement editing im going to have to do is mind-boggling, but i like to say i made a good dent in it over the week.
So when im bored in work i guess i'll have to sketch out ideas for the other portions of the map, as well as the storyline and plot events that take place.
Trying to make a logical storyline fit a cookie-cutter map layout is tough. Expecially when you're in a new engine, and only have a month.
I just need more inspiration.. maybe i should fire up episode 2 again...
...did I help at all?
...did I help at all?
Not really.