Journal #5898

Posted 15 years ago2009-06-21 20:42:18 UTC
Tetsu0 Tetsu0Positive Chaos
Project Source Development: Week 2

Week 2 got off to a stronger start than week one.
I actually had time to work on the map! yay.
Anyway! I have the map laid out the way i want it.
I have half the story (beginning / ending) scribbled out on paper (plot to come soon)

I have the intro camera sequence about halfway done. I'm having troubles with some scripted sequences, but those can wait until i have everything else done.

First: priorities:

As i have the map mapped, I picked the hardest area to do first: Thus i am becoming extremely frustrated, and half the times i start up hammer, i close it because i just don't feel the want to get into it anymore. I'll have to wait until i have motivation.

Anyway, i've been mapping out the cave section of my map. It basically consists of 90% displacement.
The other 10% is water.
I've become quite adept at displacements now. Learning the proper use of subdivison and all that.
I'm quite pleased with my progress this week. Just the sheer amount of displacement editing im going to have to do is mind-boggling, but i like to say i made a good dent in it over the week.

So when im bored in work i guess i'll have to sketch out ideas for the other portions of the map, as well as the storyline and plot events that take place.

Trying to make a logical storyline fit a cookie-cutter map layout is tough. Expecially when you're in a new engine, and only have a month.

I just need more inspiration.. maybe i should fire up episode 2 again...

3 Comments

Commented 15 years ago2009-06-21 21:12:44 UTC Comment #48807
The combine have cornered you in an old mine. There's no excape, other than the way you came. You and Alyx will have to fight your way out.
...did I help at all?
Commented 15 years ago2009-06-21 21:56:56 UTC Comment #48806
Alyx and Gordon have cornered you in an old mine. There's no 'excape', other than the way you came. You and your combine buddies will have to fight your way out.
...did I help at all?
Commented 15 years ago2009-06-21 22:09:40 UTC Comment #48805
Well.
Not really.

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