Journal #6586

Posted 14 years ago2010-05-31 01:01:28 UTC
Tetsu0 Tetsu0Positive Chaos
I know soup miner just posted a journal about why people post when they're drunk, but i have to throw this out there:

My girl and i were spending the night drinking, and were getting tired of playing the card game: war, so tonight i decided to invent my own game for 2 players.
It's almost like a DnD + war mash-up
I call it: "Castles"

Each number card holds its value. All face cards are 10 (jack thru king)
Aces are 11

Player 1 shuffles the deck and deals 2 cards to player 2. Player 2 takes the average of those 2 cards [rounding up to nearest integer] and that number becomes attack strength. This gets written down on a score sheet.

Player 1 re-shuffles, and deals 2 more cards to player 2. Those are averaged and the number becomes defense.

Player 2 does the same to player 1, and after the attack and defense attributes are set per person, the 8 cards are re-inserted into the deck, and each person is dealt 26 cards, war style.

So each person has a castle with 100hp and player 1 and 2 alternate attacking and defending. [we did a coin-flip but who gives a shit who goes first, really] You play war style - meaning each person flips a card at the same time, but the attackers ATT and the defenders DEF are added to the card they flip.

If the attacker outweighs the defense, the difference of the 2 are subtracted from the total HP of the defender. If the defender outweighs, HALF the difference(rounded DOWN) is subtracted from the Attackers HP. if it's a tie, it goes to the defense, and nothing happens.

Anyway. The game is played until one person has 0 HP

[ if you're drinking, every time you lose HP, you drink! :) ]

if you run out of cards, the Attack and defense attributes need to be re calculated as in the beginning, but your castle health points stay the same!

We played 3 rounds, and after altering the original rules to the ones i just typed, it's a pretty fun game. After you're drinking you need a calculator to do simple maths, but at least it's not at monotonous as regular war..

What do you guys think about the rules and the game?

8 Comments

Commented 14 years ago2010-05-31 21:18:41 UTC Comment #49068
i must say i don't really understand how it works but i only read it once...i dunno did you get drunk playing?

power hour or quarters is great for 2-people drinking games, but cards are hard to make fun (hence your idea1)

make a 2-person version of asshole and you will WIN. I ffing love that game but you need at least 5-6 people..
Commented 14 years ago2010-05-31 23:57:34 UTC Comment #49063
basically it's war but instead of how many cards you have, points are taken away from 100 until someone loses.

Essentially if you are losing, you're drinking more.
Commented 14 years ago2010-06-02 00:32:34 UTC Comment #49062
I get it, it sounds pretty cool. To speed it up you could just each draw one card and drop the averaging part but its an interesting idea.
Commented 14 years ago2010-06-02 13:47:58 UTC Comment #49064
its just how the game developed. the average allows for a greater chance of having a balanced game.
Commented 14 years ago2010-06-02 16:38:10 UTC Comment #49067
How the hell were you able to play this properly when drunk?
Commented 14 years ago2010-06-02 18:10:57 UTC Comment #49065
There's different levels of drunk. I was like the mid-range drunk. Happy - but you know you shouldn't be driving - but not blacked out - and no hangover in the morning.

It's my favorite level of inebriation.
Commented 14 years ago2010-06-02 22:50:13 UTC Comment #49069
chea if only you could maintain it... =)

the little bit of Irish in me makes me continually strive for full-retard drunk everytime i drink...

P

Commented 14 years ago2010-06-03 01:22:19 UTC Comment #49066
yeah by the time you realize you're the prefect drunk, it's too late because you're still drinking and it's only going downhill from there.

But inventing new card games is fun

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