Journal #6878

Posted 14 years ago2010-11-18 03:37:47 UTC
I was just finishing a 49-map mod called Last-life. That's right, it's longer than Blue shift. But what "long" mod isn't longer than blue shift nowadays? People left and right complain that blue shift was too short. Blah Blah no one cares.

This mod is basically the end product of a chemical equation between vanilla, Blue shift, Opposing Force, and something French. It is a French mod that attempts to reimagine parts of the chapters that you went through in the three official games. Unfortunately the results are not always great. I ran into your typical problems, including freezes, areas where you must noclip to proceed, and inconsistent v_ models.

The story is as follows. You are Gordon Freeman, and you don't work in sector C. You work in some other unknown sector with dim lighting. One day you go to work, and you mindlessly press a button on a laser machine, causing it to spiral out of control and cause all systems to go haywire. Xen aliens arrive and start a party at the wrong time. And since no one brought chips, the Xen aliens resort to eating your colleagues because they are quite hungry, having eaten nothing since they expected food at the party. This makes your life more difficult. And I just made this up.

So what sets this mod apart from nameless others? Just look at the image below, a memorable screenshot of this mod.

User posted image


Naw I'm just kidding. That wasn't the highlight. The real highlight about this mod that is absent in other mods is the ingenuity in map design (when it isn't bugging out). Sometimes, you are dumbfounded at a certain area or stumped by a locked door and need to figure out how to get thru. This will happen often. You must have a good eye and thinking to see the hidden paths that will allow you to proceed. Otherwise, you will spend the rest of your days in the bowels of black mesa among all the other crap down there. Poo.

So this mod has the French flag and clever hidden paths going for it. Try it out if you want, but, bear in mind it can be frustrating sometimes due to a small amount of bugs.

7 Comments

Commented 14 years ago2010-11-18 18:06:06 UTC Comment #63176
Just proof that 'more' doesn't always equal 'better' :)
Commented 14 years ago2010-11-18 21:51:37 UTC Comment #63174
Man that screenshot is dark...it's been a while since that issue has come up in a mod or a game. :x
Commented 14 years ago2010-11-18 22:10:41 UTC Comment #63180
its an outdoors area.. maybe ur gamma or contrast is too low?
Commented 14 years ago2010-11-18 23:46:30 UTC Comment #63175
My screen's calibrated...
Commented 14 years ago2010-11-19 00:51:32 UTC Comment #63178
It is a bit dark.
Commented 14 years ago2010-11-19 03:11:17 UTC Comment #63179
Almost like a way-past-dusk map, it could probably use the night sky.

Why are you always testing out the weirdest obscure mods? The last one you recommended (that I tried) got me killed in less than a minute of gameplay. I didn't even get to explore the room I spawned in.

I'm waiting for a well thought-out mod now.
Commented 14 years ago2010-11-19 08:20:24 UTC Comment #63177
I'm assuming that most people would have played most of the good mods. I know that I'd be an exception to that rule, having played three mods in total, two that were reviewed by 2much, but I'm sure I'd be an exception.

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