Commented 13 years ago2011-01-19 12:36:03 UTCComment #44659
Yeah, I'll need luck when it comes to Rocksteady. The only reason I'm trying is because they have the word "graduate" in their send your CV section. No harm in trying.
Commented 13 years ago2011-01-19 18:44:37 UTCComment #44674
Holy crap! What engine/modeling software is that? I want to say source with really hires textures and hipoly models, but then I see the way the lighting falls on the furniture... That is awesome.
Commented 13 years ago2011-01-19 19:34:36 UTCComment #44662
Well at first I thought it was ultimately superior because I could see how the lighting looked without compiling. Later on I discovered it was more like a rough estimate and with UDK you do have to compile it.
I think it takes a little longer than Source to be honest but unlike Source you can play the game from within the editor which saves having to load it over and over like Source. I can safely say I don't miss buildcubemaps.
UDK uses lightmass which in turn uses a program called Swarm Agent. It's quite a beast and requires a decent PC for complex lighting. I had a scene with trees and Swarm Agent kept saying I was running out of memory. I have 4GB by the way.
Turns out lightmass was calculating all the gaps in the leaves and where the sun shines in comparison to that. So it's really powerful and thus requires a powerful machine. Overall though the process of building a level is somewhat faster since you can literally import a model with a few clicks. The material editor is so powerful that you can create insane textures from nothing but a single colour diffuse texture. Heck, you don't even need a texture since the material editor has a colour module.
In my scene you see a cup. Well apart from a normal map it uses a distortion shader, a cubemap and a colour module to add a hint of orange to the blue cubemap. So powerful...
But then you have to ask yourself, why do you use it? If it's for others to enjoy and play then I'd go with Source any day. I don't know many that play Unreal and consider UDK to be an artists tool for portfolio purposes.
Commented 13 years ago2011-01-20 18:20:04 UTCComment #44655
As Habboi explained the UDK is a streamlined process for the U3 engine. Quite nice, although the scripting is rather weak, you have kismet for the levels themself, and a dedicated scripting language called Unreal script for the stuff that is a level lower.
Habboi: What UDK version are you using? Latest n gratest or sticking with a stable version?
Rocksteady are a talented bunch, good luck!
Thanks again.
I want to say source with really hires textures and hipoly models, but then I see the way the lighting falls on the furniture...
That is awesome.
I think it takes a little longer than Source to be honest but unlike Source you can play the game from within the editor which saves having to load it over and over like Source. I can safely say I don't miss buildcubemaps.
UDK uses lightmass which in turn uses a program called Swarm Agent. It's quite a beast and requires a decent PC for complex lighting. I had a scene with trees and Swarm Agent kept saying I was running out of memory. I have 4GB by the way.
Turns out lightmass was calculating all the gaps in the leaves and where the sun shines in comparison to that. So it's really powerful and thus requires a powerful machine. Overall though the process of building a level is somewhat faster since you can literally import a model with a few clicks. The material editor is so powerful that you can create insane textures from nothing but a single colour diffuse texture. Heck, you don't even need a texture since the material editor has a colour module.
In my scene you see a cup. Well apart from a normal map it uses a distortion shader, a cubemap and a colour module to add a hint of orange to the blue cubemap. So powerful...
But then you have to ask yourself, why do you use it? If it's for others to enjoy and play then I'd go with Source any day. I don't know many that play Unreal and consider UDK to be an artists tool for portfolio purposes.
Hope that helps.
Thanks all.
Habboi: What UDK version are you using? Latest n gratest or sticking with a stable version?