So I have a few things in regards to my mapping.
#1 I have left the HL 1997 and Half-Life e3 98/97 Dev teams, mainly because I don't have time to put out content for a mod right now.
#2 Although I don't have time to put out sufficient content for a mod I am working on two maps right now, the first is another Metroid Prime Hunters remake, this one is bigger and more complex than Combat Hall. The other map is going to be a small Singleplayer adventure for Opposing Force that I started awhile ago but never completed much past the first area.
/notsource: GTFO
/source: HEY WELCOME DUDE!!
No, it can't. Sorry. Honestly, I've been taking it to its limit a lot lately and all I can think about when I hit that brick wall of having to sacrifice detailing in order to ensure a map runs is "God damn this would be easier in Source."
That said, for the most part I've enjoyed going back to Goldsource. Its simplistic charm does make it fun to develop content for... Right up until you hit that limit.
But this is getting off topic, I wasn't talking about how the Goldsource engine compares with others, I was talking about my mapping stuff.