Commented 12 years ago2012-07-27 12:10:03 UTCComment #43672
Funny you should mention it, I have been trying to complete my horror themed mod for the last two years. However, when I say "complete" I mean to say "start". I think I have restarted roughly six times, I personally blame lack of planning and mappers block.
Commented 12 years ago2012-07-27 12:45:22 UTCComment #43673
plenty of places do tutorials, and vdc seems the best site for all things source, so i think it's kinda a waste of time to invest too much efforts into tutorials, but meh maybe i'm wrong.
Commented 12 years ago2012-07-27 14:55:35 UTCComment #43675
Tell you what, when Valve releases a full code-base for a modern version of the Source engine, (Likely Ep3) and I have access to it, I'll choose one of my many ideas and start working on it.
It will likely feature guns. And possibly things to shoot with them.
Commented 12 years ago2012-07-27 16:36:04 UTCComment #43678
I just started working on my map series yet again after my vacation. The second map is going slow, I've test 2 environments so far and both have taken eons to compile, then hammer just freezes. Hoping the Large City idea pans out! At least now I have some lines form Archie in the first map.
EDIT: And don't say that Urby! I want to believe that one day I will be using Hammer 2 for EP3. With a sparkling new and beautiful Source engine. drools
Commented 12 years ago2012-07-27 17:06:15 UTCComment #43676
Well, Urby, they haven't released source code for Portal, Portal 2, TF2, the L4Ds, I doubt they'll release anything for CS:GO or DOTA 2, but they did release code for Ep1 and Ep2. So I think that's the only chance we'll ever get. No Ep3, no code. No code, no mods more complex than mappacks for HL2 on the '09 branch.
And then when mods are gone, PC gaming dies, and not just in the minds of retailers. There will be a burgeoning PC film making industry, however.
2much: Code a VMF to RMF converter, please. The lack of brush dimension memory in Hammer 3.x is painful to work with once you've used 4.
Commented 12 years ago2012-07-28 01:20:09 UTCComment #43669
I'll be the Executive General Manager of the mod. (That is, I do nothing useful, actively hinder project development, and then take all the credit once it's done.)
It would be great to start going full on source here.
I just don't see that happening with the shitty tutorial system we have.
community sp mod tho, i'm so in
It will likely feature guns. And possibly things to shoot with them.
Why are people still waiting for that again? It's not coming out, you know that right?
EDIT: And don't say that Urby! I want to believe that one day I will be using Hammer 2 for EP3. With a sparkling new and beautiful Source engine. drools
No Ep3, no code. No code, no mods more complex than mappacks for HL2 on the '09 branch.
And then when mods are gone, PC gaming dies, and not just in the minds of retailers. There will be a burgeoning PC film making industry, however.
2much: Code a VMF to RMF converter, please. The lack of brush dimension memory in Hammer 3.x is painful to work with once you've used 4.
I'm In.