So I tried out malle's medal of honor(TM) game and I thought it was gonna be like MOHAA (you know, all old school fps) but turns out it was a call of duty modern warfare clone. That's fine, since whack a mole: modern warfare was pretty fun and all. Basically I'm just walking along, completing this mission and that, and it's moderately better than COD in one part where you use a scoped m249 trying to suppress fire on a machine gun so your unkillable squadmates can advance close enough to mark it for airplane bombs. But then at one part you take cover in this house as fifty terrorists come down from the mountains all around you. And your house gets progressively more blown up until it's practically a single wall between you and the 50 guys. One grenade and I'm dead. My squad mates were yelling about how they have no more ammo, even though one of them just handed me 900 bullets for my m249 and I still have like 600 left. Way too be script huggers.
At the end we got saved by 2 apache helicopters similar to the ones in Half Life that have rockets onboard. Then in the next level I got to control the apaches and this is where the fun starts. Basically you helicopter is indestructable and can tank multiple RPG7 shots, but it kept telling me to destroy something like a rock wall and I couldn't kill it because I didn't see what I was supposed to destroy. Then it just said Mission Failed. I didn't get blown up or anything, just 'mission failed' and fade to black. LOL.
I couldn't get thru that part after like 5 more tries. And this brings me to the main point of FPS's these days. Control is taken away from the player almost completely, so that in the end it's not so much a game you are playing but an interactive movie. And that's just what it is, a movie. Because if you run off the script, the 'game' will restart till you get it right. Kinda like the director yelling CUT over and over again until you do exactly as he says. I'm not kidding, many times I see enemies that take 20 rounds and simply refuse to die until they did their scripted sequences.
Back when scripting came out on Half-Life, it was groundbreaking and made games incredibly interesting. But nowadays, scripting has been abused just way too much. So much so that the player has practically no control over anything and it's not really a game anymore. Sad, I know, but everybody seems to like it that way, so, you know.
Incidentally, I kinda ran out of HL1 mods to play, and I dont feel like playing those HL1 messup type mods since they tend to not have any new maps or anything. Just waiting for the core to come out, though I'm not pushing for a fast release or anything. Take time to fix all the little things and I'm sure the modding community will appreciate it. If there still is a modding community by then.
In a more general context:
They player should always be in control, even when they're not. If they die, that should be their fault, not because they triggered the wrong script. If they want to stop an enemy from doing something, they should be at least able to try. They player should, within reason, be able to go where they want, when they want, to do what they want. That's why we play games rather than watching a movie or reading a book. Both are great pastimes when you've got a quality one. But neither gives us a choice.
I think what they're doing is trying to make the games accessible to everyone and thus dumbing it down for the lowest-common denominator. However, the "lowest-common denominator" they're looking at is the kind who would much rather just watch a movie, and as such, have no reason to be playing a game in the first place.
JeffMOD: If you haven't played them yet, I highly recommend The Knife of Dunwall and The Brigmore Witches. I've just finished the last one. Great DLC with some level design that totally surpasses the original game.