Journal #8230

Posted 11 years ago2013-08-26 19:49:26 UTC
monster_urby monster_urbyGoldsourcerer
A snippet from Urby's first game of Fallout 3

I emerged from the subway and stepped out into a ruined courtyard. In the distance I could see the Washington Monument, my destination. It's still a good distance away, but I'm definitely getting closer. As I start to move toward it I notice something move to my left. About 200 meters down the road, I see a makeshift barrier which is most likely concealing some sort of a camp. Probably raiders. I pull out my hunting rifle and crouch down, slowly approaching the camp. I'm low on health but if I can take them by surprise I might be able to take a few out before they know I'm even here. Should be a good haul of stimpacks and other meds in there too. Besides, I need to get past them anyway and there's no way I can do it without getting noticed.

Suddenly, to my right, a horrifying roar. A huge green figure steps out of the ruins and charges toward the raider camp, firing a huge honking minigun. Then his buddy joins him, barreling towards the shouting raiders with a massive sledgehammer. There's no way I can take on these guys in my condition. A creep backwards into a pile or rubble and watch.

Without warning, a fusion powered car caught in the crossfire bursts into flame and then explodes, throwing up a miniature mushroom cloud and relieving the two nearby raiders of their legs, one of which slaps wetly onto the tarmac a few feet away from me.

It's not going well for the raiders and all and it looks like the super mutants have this in the bag, then the one with the minigun stops and turns to face me. I'm still crouching down so it takes him a second to notice me but I can here the unmistakable sound of his gun winding up just as his head explodes and he slumps to the floor. His melee buddy turns around just in time to see the rocket heading towards his chest. It hits home and sends his ragdoll flying backwards, slamming hard into the concrete wall behind him and falling to the floor, dead. Three Brotherhood of Steel paladins charge forward now, out from their cover in the ruins a little further down the street. The stop at the entrance of the raider camp and unleash hell, sending all manner of rockets, bullets and indeed fire into the base. Then everything falls silent. One of the paladins approaches me, his rifle at his shoulder. "What the Hell are you doing out here? This place isn't safe."

"Hnnnng" O_O

I have the biggest stiffy right now.

A snippet from Urby's first game of Battlefield 3

I am standing behind a wall, shooting at a bunch of guys charging at me. I don't have a destination because my orders are to stop this counter attack. I shoot down 5 more guys and the commander barks my next order through my radio. Move to the position to the east and defend. I move and take cover behind another wall, shooting at all the guys that are running towards me because I was told to. Then an explosion knocks me off my feet. I'm not sure what caused it because the guys running toward me don't seem to be making any effort to take me out. There was nobody left standing to throw a grenade or fire a rocket. Huh, it's a mystery. What the hell? ...Now I'm stuck lying on my back and I can't move my head. I'm stuck staring up at the sky, just as a friendly helicopter takes a hit from a mystery rocket and crashes into a building, bringing it toppling down in front of me.

Fuck me, I am so fucking bored right now.

HOW ARE MODERN FPS GAMES STILL FUCKING THIS UP!?

2 Comments

Commented 11 years ago2013-08-26 20:49:49 UTC Comment #43879
Modern FPS games attempt to appeal to a bigger demographic by making their game simpler and easy to follow. With making it easier and not as much based on skill, it makes the gameplay more dull and repetitive and the only threats that do emerge are ones that are inherently frustrating, not in a good way.

So, yeah, that's how modern fps games are still fucking this up.

Allah Totalbiscuit.
Commented 11 years ago2013-08-27 07:49:51 UTC Comment #43878
count on EA to know what the gamers want

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