Overgrowth is sandbox game where you play as a rabbit, man, thing? It has 3 solid pillars that the game is based on, melee combat, stealth and platforming. The game has a good main story mode (and a few bonus ones added to that by Wolfire) but I'm not really here to talk about any of that. I've owned this game for a very long time, before the game was on Steam, before Wolfire went radio silent and I just assumed the game was dead and even before it had anything close to a main story mode and just came with some test maps. And back then you kinda had to make your onw fun. and you could do this with the games real time level editor. So this is less like making a map in say Hammer, and more like Halo's Forge mode.
But I have never really tried to make a full on level, until now
so the fist step I took was to load up the red rock climbing map from the alpha, delete Everything and make it look like this
Tada! Ok bit of a jump but I don't want to bore you with the details of moving around objects and resizing them.
The goal of this map is too kill all the bandits that have take an old ruined fortress as they're base. A dog has hired you to do this and says as much when you talk to him
chatty dog making scripted Dialogue even ones as simple as this is quite involved, and is easy to screw up. I can only imagen the pain of setting up something more complex!
dialogue setup Speaking of complex, giving NPCs armor in this game is done by carefully moving the pieces where you want them on the NPC and snapping them to one of they're bones. Luckily giving them a sword is much less painful and just snaps it to they're hand or on they're hip.
dog with armor I really think the most important part of making a good Overgrowth map is giving the player freedom to take things on in different ways. Like yeah you could just rush in and storm the gate, but there's a big tough dog right there waiting for you. Probably best to do some sneaking and see if there's another way in. There is a rabbit guard on patrol in the back but he's got a lot of ground to cover so finding a rock on the side of the fort to climb in is pretty easy.
rabbit patrol path and throw in some stuff less telegraphed to the player, like this abandoned camp on top of a cliff.
theres a bonus knife up here too! So yeah learning to make maps for this game is way different to almost anything I've done!
I got a gameplay video here
video linkand the workshop link here
https://steamcommunity.com/sharedfiles/filedetails/?id=2829999035