(Voluntary project so no payment)
Engine: GoldSrc (Half-Life)
Roles Needed:
Programmer, Concept Artist, Level Designer (LD role full)
Hello and good day.
Lambda Team is working to revive the cancelled
Hostile Takeover expansion as a mod. We aim to make it our own by taking the essence and adding our own ideas and creativity to make it unique and not just a copy.
It's a Singleplayer campaign, set in Half-Life's universe during the events of the second half of the Resonance Cascade, in another region separate from Black Mesa. The player steps into the shoes of a
junior G-man and works to complete his assignment while accompanied by members of
Team Fortress: Classic (not TF2).
The mod will include:
- New combat mechanics with new and original weapons, plus G-man "powers".
- New and original NPCs that change up gameplay.
- New locations.
You will be working alongside the rest of the team, consisting of Writers and Game Designers who have already begun painting a good picture of the mod and its roadmap. As a member you will also be able to influence the design.
Scroll down to see current work in progress
If you're interested, DM me in Discord @Chimz76 even if not meeting all requirements.
General Skill Requirements
- Good team spirit and communication.
- Open to feedback and criticism.
Level Designer Skill Requirements:
- Familiar with Half-Life Level Editor tools.
- Familiar with Blockout/Grey Boxing and Fast Prototyping.
- At least one published Goldsource map.
Bonus Points:
- Familiar with concepts of Level Design.
Programmer Skill Requirements:
- Able to code NPC behaviors.
- Able to code weapons.
- Familiar with FGD development.
Bonus Points:
- Familiar with Half-Life Featureful SDK.
Concept Artist Skill Requirements:
- Able to work closely with designers.
- Able to paint pieces that can be read and used by modelers.
- Experience in painting weapons, creatures, characters.
Bonus Points:
- Experience in painting environments.
Some sneak peaks
Work in Progress
Work in Progress
Work in Progress
Work in Progress