Competition - The Whole Goop Life

Posted 2 years ago2022-12-11 14:18:33 UTC
monster_urby monster_urbyGoldsourcerer
Celebrating 20 years of TWHL mapping competitions! Check out the newest competition: The Whole Goop Life
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The Whole Goop Life

TWHL Competition 20th Anniversary Extravaganza

That’s right! Today, December 10th, 2022 marks the 20th anniversary of TWHL’s first ever mapping competition! (You’re excited, I can tell)

Now, the 20th wedding anniversary is referred to as the Emerald Anniversary, the precious green gemstone symbolising the occasion and often the traditional gift. Well, the Valve titles aren’t exactly riddled with precious gemstones, but there is one thing they do have. Radioactive toxic waste. Not exactly the ideal gift for your beloved, but the thick, green goop can mix up both gameplay and aesthetics if applied to a map in just the right way.

15 Comments

Commented 2 years ago2022-12-11 14:41:02 UTC Comment #104925
Wow! 20 years, what a milestone.
Commented 2 years ago2022-12-13 01:11:53 UTC Comment #104927
Would a script count as programming? (I wanna use a custom .cfg of my own + some other stuff)
Commented 2 years ago2022-12-14 01:40:23 UTC Comment #104928
Would a script count as programming? (I wanna use a custom .cfg of my own + some other stuff)
So long as you don't edit any base game files (use a mini-mod if you must) but by coding I mean nothing that is going to alter the way the game plays or the ways that entities work. Just remember that I will be judging the maps and their use of toxic waste and other such slimes.
Commented 2 years ago2022-12-16 01:11:28 UTC Comment #104929
ah great, another competition! I'll start working on a map, feeling up for it. 'green goo' as a theme is pretty challenging eh, we might need to get super creative for this one.
Commented 2 years ago2022-12-17 09:11:35 UTC Comment #104932
I was env_shooting some goop the other day so this speaks to me
Commented 2 years ago2022-12-20 18:43:27 UTC Comment #104938
Toxic waste isn't a very easy theme to tackle. What kind of scenarios are you looking for?

A full length minimod that has slime as an obstacle? A single, beautifully created map that has no real gameplay but nice, goopy ambience? Or a combination of the two: a minimod that's a gruntfest without the slime playing a role, but decorating the environment instead?

Can you give some examples?
Commented 2 years ago2022-12-21 00:35:59 UTC Comment #104939
It's a creative brief, your interpretation of the theme is part of the fun!
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Commented 1 year ago2022-12-22 22:20:06 UTC Comment #104943
Yup, as it says in the full brief: "Create a map or a series of maps in which the luminescent sludge plays a prominent role. An obstacle to be overcome or a deadly environmental weapon to be used."

Perhaps it could start out as a massive hindrance to the player until they grab an HEV suit and then it's harmless and they can get past a lake of the stuff to exit the level. Maybe the player has no weapons but they can deal with grunts or headcrabs by flushing toxic waste into an area to attract bullsquids. It can be used for decorative purposes as well, but I would say definitely try to factor it into the gameplay.
Commented 1 year ago2022-12-23 03:15:05 UTC Comment #104944
Dang, one of the first ideas I had was grabbing parts of some sorf of device for the suit and combining it into an upgrade to get past the slime, I guess that goes out the window :biggrin:
Commented 1 year ago2022-12-25 10:37:26 UTC Comment #104947
That sounds neat. I see no reason to back out on that idea. Go for it I say.
Commented 1 year ago2022-12-25 21:29:34 UTC Comment #104949
Thanks but I don't think so. Too close to your "get the HEV suit - slime becomes passable" example. I was trying to understand the goal better, don't want it to seem like I'm fishing for free ideas.

I'll think of something else, the point is being creative like you guys said.
Commented 1 year ago2022-12-28 13:28:43 UTC Comment #104953
What I really disliked about the previous competition is that it was extended on the last moment. That was really not nice. Some participants might have been getting out of their way to finish it in time, and then suddenly all their effort turned out to be unnecessary. I understand why it was done that way, to encourage mappers to work faster, but it's inconsiderate, if it's extended, it should be done at least a week before the original end date.
Commented 1 year ago2023-01-02 19:16:38 UTC Comment #104972
it's TWHL tradition to extend competition deadlines at the last minute :P
Commented 1 year ago2023-01-02 19:22:28 UTC Comment #104973
It's TWHL's equivalent of the academic quarter
Commented 1 year ago2023-03-21 22:34:21 UTC Comment #105183
Holy shi--- I might actually join this on.. oh.

Gotta check the TWHL tab more often.

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