Getting CS:S textures into HL2 SDK Maps Created 18 years ago2006-03-08 21:36:38 UTC by Gackt Gackt

Created 18 years ago2006-03-08 21:36:38 UTC by Gackt Gackt

Posted 18 years ago2006-03-08 21:36:38 UTC Post #167082
:zonked: I do regret having to ask this, because I once knew the answer myself. However, due to a system reformat, I lost all my altered file hierarchies within the Valve folder and I didn't backup anything outside of my VMFs, thinking that it would be a simple process to set back up.

In any case, after much searching on the forums and on Google, I cannot seem to find the answer. Therefore, I put it before you, my fellow mappers: how does one export Counter-Strike Source textures so that they show up in Hammer when under the Half-Life 2 configuration? All my web searches have directed me to the GCFScape program, but I remember not having used that to accomplish this before. If anyone has the solution, please pardon my forgetfullness and let me know - I'd be most appreciative (a map I'm working on for a university presentation is now a mess of white textures). :nervous: :nervous: :zonked: :zonked:
Posted 18 years ago2006-03-08 22:16:25 UTC Post #167090
I know you can probably modify the gameinfo file to mount the CSS GCF but for redistribution to everyone in a HL2 map you'll have to include the files - Which makes the GCFScape option more sensible. Pretty much, go into the CSS Shared GCF and extract the materials/models you want into the HL2 /materials or /models directory. That simple!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-08 22:23:40 UTC Post #167092
RabidMonkey, as always, you are a lifesaver. That worked perfectly - my problem was that I was putting them inside the sourcesdk materialsrc folder, like you would for custom textures (the one thing I could remember). Again, thanks - that saved me a lot of further headscratching :glad:
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