Bomb target Created 17 years ago2006-10-06 08:43:05 UTC by S.O.T.E. S.O.T.E.

Created 17 years ago2006-10-06 08:43:05 UTC by S.O.T.E. S.O.T.E.

Posted 17 years ago2006-10-06 08:43:05 UTC Post #198699
You know in most maps when the bomb explodes, other stuff start exploding too one by one.
Its a multi-manager right?
Well, in my info_bombtarget, i put in the box "target (when bomb blows)" multi1 and multi1 is the name of my multi-manager which starts off a sprite fire.spr named "spr1".
So, I turn off smartedit and click add, under key spr1 and under value 1.
BUT, the sprite starts on evern though i did not check "starts ON" in the flags!
And even when the bomb blows, the srpite does not turn off!
Can somebody tell me what I did wrong???
Maybe you would like the map...
How do I put it up for download?
Posted 17 years ago2006-10-06 12:05:29 UTC Post #198710
Upload it to the problem maps vault, if you really want to.
I'd suggest using a func_bombtarget brush entity, instead of info_bombtarget. It's much easier to define the target location with that ent. It also has a target field, just like the info_bombtarget.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-10-08 05:24:17 UTC Post #198913
Yeah, I use the brush-entity, I forgot it was func and not info... :lol:
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