Ok, on with my mine project. I now have two complete-ish maps, "switch1" and "switchhouse". I'm ready to join them together. I have my mine cart, starting next to switch 1 itself, which the player hops into and drives to the doors to the next section. The path_track in front of the doors triggers them, and then they're closed again by a path_track on the other side of it. Now, the next path_track is supposed to activate a trigger_changelevel. Simple enough.
But it doesn't.
I've checked the names, the landmark, and the path_track that triggers it, but nothing happens to the player. Is this a bug? Or is the trigger_changelevel taking place in all of the area specified apart from in the func_tracktrain?