Help! its too bright! Created 17 years ago2006-11-30 20:51:04 UTC by NineTnine NineTnine

Created 17 years ago2006-11-30 20:51:04 UTC by NineTnine NineTnine

Posted 17 years ago2006-11-30 20:51:04 UTC Post #204672
hey guys! when i make a map and test it, everything is too bright. even if i add lights in to darken it, its still too bright. whats wrong?
Posted 17 years ago2006-11-30 20:54:42 UTC Post #204673
Your gamma is just turned up to high??? It depends how big the room is that you added the light, perhaps the light is just too bright??
Posted 17 years ago2006-11-30 20:59:06 UTC Post #204676
nope, its not that. ANY room. its kind of like a defult light, if you dont add lights in, but I do!
Posted 17 years ago2006-11-30 21:38:38 UTC Post #204686
Gotta leak? Or is it nice n sealed off?
Posted 17 years ago2006-11-30 22:02:57 UTC Post #204690
Is it like, fullbright? Or do you just think the map is too bright?
Posted 17 years ago2006-11-30 23:02:15 UTC Post #204695
It may be leaks
Posted 17 years ago2006-11-30 23:27:31 UTC Post #204696
It sure sounds like it.
Posted 17 years ago2006-12-04 05:25:59 UTC Post #204998
nope, wasnt a leak.
Posted 17 years ago2006-12-04 05:30:41 UTC Post #204999
Well, it could be any number of things. Check for errors, look through the compile log, or just post it in the Problem Maps section.
Posted 17 years ago2006-12-04 07:54:26 UTC Post #205004
? Did you run RAD?

? Do you have a LEAK?

? Did your compile finish much faster than usual?

? If yes to the previous one, post the log, you have a CSG or BSP error.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-04 09:32:25 UTC Post #205007
Posted 17 years ago2006-12-04 22:23:03 UTC Post #205064
one question

did you test the map first full-bright and it froze?
Posted 17 years ago2006-12-05 08:58:37 UTC Post #205100
Post your compiling log, a leak isn't the only cause for full brightness.
Posted 17 years ago2006-12-14 02:46:42 UTC Post #206052
ok, i sent the map to 'unfinished maps' have a look.,
Posted 17 years ago2006-12-14 06:29:52 UTC Post #206066
Have a look? At what? The problem? Can't have a look at the problem without the rmf file. If you want us to fix your problem, you need to upload the rmf file and upload it to the Problem Maps vault.

For the 24352th time: post the contents of your logfile. The logfile is located in the same directory as where you export your .map file. File extention is .log. If there's no log file, recompile.
Posted 17 years ago2006-12-14 08:10:44 UTC Post #206071
24352th
Ahem. 24353rd time? :P

Anywho - Muzz's right.
We can't help, unless you either post the .rmf in the problem maps vault, or post the compile log.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-12-14 09:46:20 UTC Post #206075
Posted 17 years ago2006-12-14 19:00:52 UTC Post #206131
ALRIGHT....to straighten things out: HAVE A LOOK ment, have a look at the map in game so perhaps you may know whats wrong looking at it.
Posted 17 years ago2006-12-15 12:28:27 UTC Post #206237
For fuck's sake, just shut the fuck up and post the compile log. Jesus Christ, if you want help, obey what the people who are trying to help you say.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-17 19:28:03 UTC Post #206707
hm.yes.'Hunter'.
though i must admit that......I FIXED IT
I didnt tick the 'VIS- norman' box when you compile the map heh, heh. :roll:
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