Posted 17 years ago2006-12-06 23:25:45 UTCPost #205275
Well I'm making a mod for half-life source, just single-player maps for it. and when I make an env_soundscape enity and create a soundscapes_(my maps name).txt and put the sound stuff in there, (like in the soundscapes tutorial) well none of them show up as a choice. just "nothing, automatic, automatic (dialog), indoors, and outdoors. How do you list custom soundscapes in there ? Thanks for the help.
Posted 17 years ago2006-12-06 23:59:33 UTCPost #205278
well yea thats another good tutorial, but I cant see my soundscape in the soundscape choices . Just "nothing, automatic, automatic (dialog), indoors, and outdoors"
Posted 17 years ago2006-12-16 20:06:11 UTCPost #206570
Bump!
I'm having an issue with the soundscapes tutorial. I have the soundscapes_mapnamehere.txt file made, but I have no idea where to put it; the tutorial doesn't say where. I tried it in half-life 2/hl2/scripts, as well as half-life 2/hl2/maps, and neither work. What am I doin' wrong?
Posted 17 years ago2006-12-17 00:49:35 UTCPost #206616
It goes in the half-life source scripts folder.
The soundscape text files are located in /scripts. If you open up the GCFs for whichever game you're mapping for (we'll say CS:S for clarity), you'll see 'em all in there.
Posted 17 years ago2006-12-18 17:37:32 UTCPost #206820
I have put it in this folder to no avail. Initialy, I had simply coppied the soundscape straight from Snpbond's tutorial, but I decided to try different sound files (lest the ones he used were non-existant.) I used GCFScape to make sure I had the directory correct, and I did.
Does the Soundscape need to be triggered? Or will it be triggered when you walk into its proximity?