Unbreakability and models Created 17 years ago2007-04-22 20:56:26 UTC by S.O.T.E. S.O.T.E.

Created 17 years ago2007-04-22 20:56:26 UTC by S.O.T.E. S.O.T.E.

Posted 17 years ago2007-04-22 20:56:26 UTC Post #219829
1. Is there a way to create a brush that is 100% unbreakable and unpenetratable?

2. Anyway to make models visible in Hammer?
Thanx.
Posted 17 years ago2007-04-22 21:10:04 UTC Post #219830
All brushes are unbreakable and impenetrable unless they're func_breakables or func_illusionarys. If it's CS you're talking about though, then it's rather difficult to make brushes bulletproof. Check out this map for more info on one technique used.

As for your second question, you'll have to ask somebody that uses Hammer 3.5, since I use 3.4.
Posted 17 years ago2007-04-23 00:49:33 UTC Post #219849
2.You must have Hammer 3.5 and special .fgd which shows models.
I could upload one but i need upload site?
Posted 17 years ago2007-04-23 05:00:40 UTC Post #219858
Get it from my site.
Posted 17 years ago2007-04-24 23:47:49 UTC Post #220056
Sorry, I forgot to mention its for CZ.
What is your site?
Posted 17 years ago2007-04-25 03:53:00 UTC Post #220076
Posted 17 years ago2007-04-25 07:26:37 UTC Post #220089
Thx

***Edit***
Errm, which one is it?
Posted 17 years ago2007-04-25 12:01:37 UTC Post #220116
hmm this one
Posted 17 years ago2007-04-25 12:02:46 UTC Post #220117
Now was that hard or what! :P
Posted 17 years ago2007-04-26 05:18:11 UTC Post #220171
No i know the website but which download is it??? :nuts:
Posted 17 years ago2007-04-26 05:21:57 UTC Post #220172
Good God, it's not that hard. It was right at the top, in the downloads section.

http://www.themightyatom.nl/hldownloads/Half-Life_fgd.zip

There. It's not gonna work for Condition-Zero (or even regular Counter-Strike) but it's the file he was talking about.
Posted 17 years ago2007-04-26 05:43:08 UTC Post #220173
WHAT?!
Crap and I thought it would work.
I downloaded that and it didn't work so i thought it was a different one...
Sorry!
Posted 17 years ago2007-04-26 05:49:06 UTC Post #220174
Posted 16 years ago2008-01-28 22:17:53 UTC Post #244505
ok, this is a bit old, and it might have been answered on another post, i dunno. But the best way to make bullet proof anything in the source engine, is the texture named "block bullets" put that on a brush, and bam, no bullets go through. For glass, make two brushes with the glass texture on them, and then simply texture the inside of the glass textures with "block bullets" and bullets will not go throguh, same for walls. :) Note, i thought I was under the source forum... lol... dont know if hl1 had block bullet.... lol, my bad, my bad....
Posted 16 years ago2008-01-29 07:37:55 UTC Post #244519
erm no cs has no block bullets, but thx anyway. =)
Posted 16 years ago2008-01-29 14:13:59 UTC Post #244539
Don't bump old threads. Sheesh!
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