aiscripted_sequence help Created 17 years ago2007-05-10 01:47:49 UTC by radu_dark_maper radu_dark_maper

Created 17 years ago2007-05-10 01:47:49 UTC by radu_dark_maper radu_dark_maper

Posted 17 years ago2007-05-10 01:47:49 UTC Post #221561
i made a map,actualy making it,i have a problem,i wanwhen the player steps in a trigger once a multimanager to activate an aiscripted_sequence, i think it work,i did it like in a tutorial,i want barney to walk down a fire stair or how ever it's called,and the stair to brake and barney to fall,but barney doesn't walk there,first i thought it's the height of the stairs because they were unwalkable,i fixed that,i placed some nodes,but stil he doesn't move,if i go to him and pres use key he wil step in to me and block me,i can't do nothing to get rid of him,help please,how to make this work
:confused:
Posted 17 years ago2007-05-10 01:59:20 UTC Post #221562
If the stairs are func_breakable, it's possible that he'll refuse to walk on it, although it could be any number of other reasons. For instance, you mentioned that he blocked you on the stairs. If they're narrow enough to do that, then that's likely your problem.
Posted 17 years ago2007-05-10 04:00:29 UTC Post #221572
it's not the stair fault,before the stairs,he's on a......inside a building,with a big floor,
Posted 17 years ago2007-05-10 04:06:17 UTC Post #221573
So what? I didn't think he started on the stairs, but he must walk down them, right?
Posted 17 years ago2007-05-10 04:46:45 UTC Post #221577
i wasn't on the stairs,i was in noclip mode because there is no acces betwen the tower and the place where the player is,the falling Barney is just something for the eye,i saw in another post that i'm not the only that this hapens to ,i moved barney so that he sees th aiscripted_sequence nd now even if i pres e key he does nothing anymnore
Posted 17 years ago2007-05-10 05:21:46 UTC Post #221580
It must be a real hassle, having your period key broken like that.

But seriously, I can't even understand what you're on about now. Work on what you're saying, so it makes a bit of sense. Then maybe I, or somebody else, can help you. I'm sure you know all the nuances of your map, but nobody else here has ever seen it before, so please don't reference details about it as though we know how it's set up.

I might also suggest you upload your map to the map vault, and let somebody check it out for you.

P.S.

Sentences do not end with commas. ;)
Posted 17 years ago2007-05-10 10:00:46 UTC Post #221587
So the problem is that he wont climb the stairs.
This is quite simple actually.
In order for monsters to climb stairs the hight of the stairs must be 2 times smaller then their length. Their width must be a bit wider then the player's. The max hight is 16 but you can make shorter steps.
For example: x(width)y(length)z(hight) 64x32x16 / 64x16x8 / 64x8x4...ect
Posted 17 years ago2007-05-10 11:27:11 UTC Post #221592
they can walk thestairs,i tested it
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