first one is :
http://img293.imageshack.us/img293/9733/33617344fd4.jpg
if you open the pic you can see that when the door slides it leaves annoying texture/walls bugs which are ugly
is there anyway i can fix this other than making the door smaller vertically by 1 unit?
second one is :
http://img341.imageshack.us/img341/9033/21398182of5.jpg
for some reason that part of the wall is ugly and dark and stands out from all the other walls, tried lots of different ways to fix it but it wont work
third one is when i compiled my map with batch compiler it changed some things, for example in that map i put a armour entity thing or something and i set it to lets say para (m249 or w/e) and i put the quantaty to 20, it works fine when i compile with zhlt but when i compile with batch compiler it changes the quantaty to 1 for some reason any way to fix it? or can someone tell me how to compile without including wads in zhlt?
thx for any help