few minor problems Created 17 years ago2007-05-17 10:09:34 UTC by 12114 12114

Created 17 years ago2007-05-17 10:09:34 UTC by 12114 12114

Posted 17 years ago2007-05-17 10:09:34 UTC Post #222409
first one is :
http://img293.imageshack.us/img293/9733/33617344fd4.jpg

if you open the pic you can see that when the door slides it leaves annoying texture/walls bugs which are ugly :(

is there anyway i can fix this other than making the door smaller vertically by 1 unit?

second one is :

http://img341.imageshack.us/img341/9033/21398182of5.jpg

for some reason that part of the wall is ugly and dark and stands out from all the other walls, tried lots of different ways to fix it but it wont work

third one is when i compiled my map with batch compiler it changed some things, for example in that map i put a armour entity thing or something and i set it to lets say para (m249 or w/e) and i put the quantaty to 20, it works fine when i compile with zhlt but when i compile with batch compiler it changes the quantaty to 1 for some reason :| any way to fix it? or can someone tell me how to compile without including wads in zhlt?

thx for any help
Posted 17 years ago2007-05-17 10:17:39 UTC Post #222410
is there anyway i can fix this other than making the door smaller vertically by 1 unit?
There is one way. Transform that side of the door into a 4-sided pyramid only 1-unit tall, pointing downwards. That way, the surfaces will never share the same spaces, while it will look almost the same as it did with your current version.

For the ugly looking wall, make sure the brush doesn't extend beyond the snow slope. It could be taking lighting properties from somewhere else. Clip the brush at the line where it meets the slope. It might help.

As for batch compiling and armour entities... never used them, so no idea.

And I don't really understand the question about the wads...
Posted 17 years ago2007-05-17 11:09:27 UTC Post #222412
For the first problem, you could trigger an env_render to target the door when it's open, so there's no visible texture to merge with the wall texture. :D
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 17 years ago2007-05-17 16:36:51 UTC Post #222451
@ kasperg

you know how when u compile normally with zhlt and then if u play the map on ur server other ppl cant join because they need wads? well thats the only reason i use batch compiler cuz it gets rid of that, but since it fucked up my quantaty im wondering how do you use the nowadtextures with zhlt?

@tjb can you be a bit more specific plz, with targets n stuff, and do i need to set any flags? cuz it didnt work :|

thx
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