Configuring Hammer 3.5 Beta for Steam Created 17 years ago2007-06-26 17:07:42 UTC by StoneFrog StoneFrog

Created 17 years ago2007-06-26 17:07:42 UTC by StoneFrog StoneFrog

Posted 17 years ago2007-06-26 17:07:42 UTC Post #226505
...how do you configure it for Half-Life mapping? I'm a newbie to mapmaking. I made the standard first map - a cube room. But when I try to run it, after the log shows all the technical hoozamawhatsit, nothing happens, and a DOS window flashes for about a nanosecond.

Apparently this is from incorrect configuration of the map editor.

So in short, what do I fill out for each thing on the "Game Configurations" tab?

I do have Hammer 3.4 installed (as 3.5 requires it), though I use 3.5. I also use the ZHLT or whatever it is (the thing for map compiliation with the modified hlrad, hlbsp, hlvis, and hlcsg files).

If you need any specs, let me know and I'll gladly put them up.
Posted 17 years ago2007-06-26 17:15:43 UTC Post #226507
Posted 17 years ago2007-06-26 17:16:36 UTC Post #226508
http://twhl.co.za/tutorial.php?id=47

Edit: The moo cow beat me to it :(
Rimrook RimrookSince 2003
Posted 17 years ago2007-06-26 18:51:28 UTC Post #226512
Thanks guys, so far so good, but I have one question:

What is the mod folder for Half-Life? Like how for Counter Strike, it's C:Program FilesSteamsteamappsjoe_schmoecounter-strikecstrike

What is Half-Life's equivalent of this? The folders I have in my Half-Life directory are...
*gldrv
*valve
*platform
*bshift_unlocked (mod I downloaded for Blue Shift)

Some other places claim to use the valve directory for the mod directory, but that is used for the following directory. What do you guys think?
Posted 17 years ago2007-06-26 18:57:29 UTC Post #226513
valve
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-06-26 19:11:15 UTC Post #226514
My map does not run, still. I scanned over the startup log but don't see anything problematic. Any ideas?

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamsteamappsstone_froghalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapstest1.map" "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlcsg.exe
** Parameters: "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1HLCThlcsg.exe "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1"
Entering C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: program filesvalve hammer editorhlcthlarchivevalvehalflife.wad
  • Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: program filesvalve hammer editorhlcthlarchivevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: program filesvalve hammer editorhlcthlarchivevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: program filesvalve hammer editorhlcthlarchivevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.06 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlbsp.exe
** Parameters: "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1HLCThlbsp.exe "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.03 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlvis.exe
** Parameters: "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1HLCThlvis.exe "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlrad.exe
** Parameters: "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1HLCThlrad.exe "C:Program FilesSteamsteamappsstone_froghalf-lifevalvemapstest1"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1HLCTlights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1HLCTlights.rad']

24 faces
Create Patches : 384 base patches
0 opaque faces
8362 square feet [1204224.00 square inches]
1 direct lights

BuildFacelights:
20%...50%...70%... (0.03 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.02 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 122880 : 122.88k transfers
Indices :        2560 :    2.50k bytes
   Data :      491520 :  480.00k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
20%...50%...70%... (0.08 seconds)
1.05 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlrad.exe
** Parameters: -dev -console +map "test1"
Posted 17 years ago2007-06-26 21:15:07 UTC Post #226524
did you try starting half life manually and testing your map?
Start up HL and start a game, then open the console, and type "map test1"
without the quotes and try that.

or maybe you still have your directories wrong
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-06-26 22:02:21 UTC Post #226529
The map works just fine if I start up Half-Life manually.

So what does this mean about the map editor running it?
Posted 17 years ago2007-06-26 22:29:32 UTC Post #226533
You just have the directory wrong for the last part.
At the end of the compile log it says
** Executing...
** Command: C:PROGRA~1VALVEH~1HLCThlrad.exe
** Parameters: -dev -console +map "test1"
which means you're running the RAD program with map parameters. Which does ABSOLUTELY nothing.

You have the rad.exe in place of the hl.exe
So in the Tools >> options >> Build programs tab. Find hl.exe for your game executable.. and that SHOULD fix it if im right.
Tetsu0 Tetsu0Positive Chaos
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