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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_hydroelectric
by
Jessie
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Recommended tickrate for HL2DM server
Created
17 years ago
2007-06-27 05:43:24 UTC
by
The Mad Carrot
Forums
General Discussion
View Thread
Created
17 years ago
2007-06-27 05:43:24 UTC
by
The Mad Carrot
The Mad Carrot
Posted
17 years ago
2007-06-27 05:43:24 UTC
Post #226556
Anyone know what the recommended tickrate is for a HL2DM Server, 33, 66 or 100?
The Mad Carrot
Habboi
Posted
17 years ago
2007-06-27 06:05:08 UTC
Post #226557
Well I can vaguely picture 100 as a tickrate when I joined a server. The server messages kept saying this server is running at a tickrate of 100.
Habboi
Sticky White Love Glue
The Mad Carrot
Posted
17 years ago
2007-06-27 09:48:31 UTC
Post #226565
K thanks.
The Mad Carrot
JeFFJuH
Posted
17 years ago
2007-06-27 11:00:26 UTC
Post #226568
I just found out that some objects don't seem to work properly when using a tickrate of 100.
A tickrate of 66 still seems to be the recommended value.
JeFFJuH
Luke
Posted
17 years ago
2007-06-27 13:13:35 UTC
Post #226584
Exscuse me for not knowing, but what
exactly
is a tick rate?
Luke
Luke
JeFFJuH
Posted
17 years ago
2007-06-27 15:15:08 UTC
Post #226593
@Luke: It's the number of calculations the server makes per second.
JeFFJuH
Madcow
Posted
17 years ago
2007-06-27 15:45:07 UTC
Post #226594
calculations..?
Madcow
Spy zappin my udder
The Mad Carrot
Posted
17 years ago
2007-06-27 16:30:14 UTC
Post #226595
Calculations as in: sending commands to the server, like rcon commands and stuff.
I think...
The Mad Carrot
Dave932932
Posted
17 years ago
2007-06-27 16:46:29 UTC
Post #226598
Ideally it should be 100 if you've got the right setup, but i've heard that doors and props in Source games mess up at 100 tickrate.
Dave932932
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