Okay... I have a certain sequence I want to use, but I'm not sure if a trigger_relay is the way to go...

Problem:
-- I have 2 buttons (same name) which will open a door.
-- The door has a "delay before close" set to 0... so you can toggle it.
-- If one button is pressed, neither button can work for X seconds...

I'm having a problem with the 3rd line.
I currently have 2 buttons, 1 main-door, 1 hidden-door used as a checker. The hidden-door acted as my proxy where if either button is pressed, neither will work until that hidden-door returned to it's normal position (hidden-door targets main-door)...
Sounds good and all, but after the X seconds, the main-doors open/close because the hidden-door is triggering it again when it closes...

Now... I tried to use a trigger_relay as a second proxy to prevent that door from opening/closing the main-door... but it's not working...

I'm actually not sure how to use the ON / OFF toggle types of the trigger_relay entity. I know "toggle" is the same thing as a regular button...

I figured it would be great for doors, because those should be On/Off states... but please remember... I need to be able to open / close my door from BOTH buttons. All I need is a specific time delay where both buttons will not work.

I would be greatful is someone could give me a proper solution to this issue, and maybe give me a more clear understanding of the ON / OFF functions of the tirgger_relay as well.