Missing Testures. Created 17 years ago2007-10-18 17:01:45 UTC by sPiDeRz sPiDeRz

Created 17 years ago2007-10-18 17:01:45 UTC by sPiDeRz sPiDeRz

Posted 17 years ago2007-10-18 17:01:45 UTC Post #236600
Hey there,
The tutorials i've found here have been superb!
Anyways i extremely new to HL mapping, well more CS 1.6 then HL.
Ok, well i may be missing a few textures.

I cannot find any other sky textures apart from "sky".

In this tutorial: http://www.twhl.co.za/tutorial.php?id=6
It says the i have a whole list of sky textures, but i cannot find them.

The wads i have are cstrike.was halflife.wad and zhlt.wad

What other wads should i add to get more sky textures?
Posted 17 years ago2007-10-18 17:05:21 UTC Post #236601
So you want a sky in your map? Then read this tut: http://twhl.co.za/tutorial.php?id=6

Applying skytextures is a bit different then applying world textures. That tutorials explains it all.
Posted 17 years ago2007-10-18 17:19:02 UTC Post #236602
Ok i think i get it now, i think.
If i apply a brush with the texture "sky" then goto map properties and change enviro map to lets say alien1 when i compile and play the sky will be the texture alien1?

It also says in the tutorial that a boxed in map like the example is not a good idea, whats the best idea?

Thanks.
Posted 17 years ago2007-10-18 17:34:21 UTC Post #236603
the Half-life engine really sucks are large, open environments. i dont think it's much of an issue anymore, because computers can run it fine these days. and in CS, maps are usually relatively small anyway. (compared to a single player HL map)
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-10-18 20:58:54 UTC Post #236620
Don't worry found my leak!
Posted 17 years ago2007-10-18 22:13:45 UTC Post #236632
I'm getting an error while testing my map ingame.
It happened about 30 seconds after i loaded it and was walking about.

lightmap for texture aaatrigger to large (25 x 17 = 425 luxels); cannot exceed 324

I have only 1 light entity and so far i've only added textures on the floor and ZHTL's null texture on the outside of the "box/map"
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