I have a specular map for the model which i imported into Hammer. The diffuse and normal are getting displayed properly in game after compiling. But, i am not able to see the specular and opacity maps. The code i used for diffuse and opacity in the .vmt file is:
"VertexLitGeneric"
{
"$baseTexture" "models/recycle_bin/Bin_diffuse"
"$envmap" "env_cubemap"
"$bumpmap" "models/recycle_bin/Bin_lowpolyNormalsMap"
"$envmapsaturation" .5
"$envmapcontrast" 2
"$envmaptint" "[ .6 .6 .6 ]"
"$normalmapalphaenvmapmask" 1
}
Also, how do i change the env_cubemap into something else? I hope if the specular map works, the env map is not needed at all.