Ambient_generic won't stop looping Created 17 years ago2007-11-01 11:15:41 UTC by Madcow Madcow

Created 17 years ago2007-11-01 11:15:41 UTC by Madcow Madcow

Posted 17 years ago2007-11-01 11:15:41 UTC Post #237447
I've started mapping for Portal, and I decided to put some custom sounds into the map.

They are Mono 44kHz wav files just as the original ones from the game.

The problem is that once triggered they won't stop!
They just keep on looping.
I've checked "Is NOT looped" but that doesn't work.
I've also tried stopping the ambient generic using the output "StopSound" which didn't work either.

This has NEVER happened to me before, so Im guessing that this has something to do with my custom sounds, I just can figgure it out.

Any ideas?

Thanks.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-01 12:27:55 UTC Post #237450
Did you make the sounds yourself? cuz some softwares automatically add cues into the wav file, causing them to loop like that. Happens in goldsource.
Rimrook RimrookSince 2003
Posted 17 years ago2007-11-01 13:42:38 UTC Post #237454
Mooboi just told me to add cue points, one in the start and one in the end.. I guess Ill try that.

Yes I did make them myself. ;>
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-01 14:02:28 UTC Post #237455
You need to remove the cues completely
Posted 17 years ago2007-11-01 14:30:28 UTC Post #237457
DINNER

I mean, how?
Can I use sound forge for this?
I've heard it works somehow with goldwave too.
I have both

EDIT: Thanks for your help, problem solved.
Madcow MadcowSpy zappin my udder
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