Easy way to find grid numbers? Created 16 years ago2007-11-22 17:51:03 UTC by trooperdx3117 trooperdx3117

Created 16 years ago2007-11-22 17:51:03 UTC by trooperdx3117 trooperdx3117

Posted 16 years ago2007-11-22 17:51:03 UTC Post #239008
In hammer when a leak is found it tells you the grid co-ordinates in the compile log and I was wondering is there a way to find these
co-ordinates
Posted 16 years ago2007-11-22 18:01:59 UTC Post #239010
Move your mouse onto the grid and look at the statusbar, you'll a bunch of numbers (the coordinates) that change when you move around on the grid.

To find leaks using the coordinates in the statusbar, you need to have basic knowledge about x y z coordinates.

Also:

DOWN WITH GDI!
I FIGHT FOR KANE!
FOR THE BROTHERHOOD!
PEACE THROUGH POWER!
Posted 16 years ago2007-11-22 19:28:22 UTC Post #239021
SCRIN FOR TEH WIN!

OnTopic: ^ What he said ^

:combine:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-11-23 01:59:14 UTC Post #239042
are you sure there isnt a find coordinate tool? if not, there really should be, whats your problem valve?

muzzleflash, just because you said that, im tempted to change my av to a half destroyed nod symbol :combine:
Posted 16 years ago2007-11-23 08:19:45 UTC Post #239059
If you got a leak, load the pointfile.

(The grid numbers are just the starting point of the pointfile and won't really help you find the leak.
You must be logged in to post a response.