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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_undergroundlab
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The Mad Carrot
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Easy way to find grid numbers?
Created
17 years ago
2007-11-22 17:51:03 UTC
by
trooperdx3117
Forums
HL Engine Discussion
View Thread
Created
17 years ago
2007-11-22 17:51:03 UTC
by
trooperdx3117
trooperdx3117
Posted
17 years ago
2007-11-22 17:51:03 UTC
Post #239008
In hammer when a leak is found it tells you the grid co-ordinates in the compile log and I was wondering is there a way to find these
co-ordinates
trooperdx3117
The Mad Carrot
Posted
17 years ago
2007-11-22 18:01:59 UTC
Post #239010
Move your mouse onto the grid and look at the statusbar, you'll a bunch of numbers (the coordinates) that change when you move around on the grid.
To find leaks using the coordinates in the statusbar, you need to have basic knowledge about x y z coordinates.
Also:
DOWN WITH GDI!
I FIGHT FOR KANE!
FOR THE BROTHERHOOD!
PEACE THROUGH POWER!
The Mad Carrot
monster_urby
Posted
17 years ago
2007-11-22 19:28:22 UTC
Post #239021
SCRIN FOR TEH WIN!
OnTopic: ^ What he said ^
monster_urby
Goldsourcerer
ATDestroy
Posted
17 years ago
2007-11-23 01:59:14 UTC
Post #239042
are you sure there isnt a find coordinate tool? if not, there really should be, whats your problem valve?
muzzleflash, just because you said that, im tempted to change my av to a half destroyed nod symbol
ATDestroy
Killer-Duck
Posted
17 years ago
2007-11-23 08:19:45 UTC
Post #239059
If you got a leak, load the pointfile.
(The grid numbers are just the starting point of the pointfile and won't really help you find the leak.
Killer-Duck
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