dm_striker_b4(wip) Created 16 years ago2008-02-28 12:02:27 UTC by juim juim

Created 16 years ago2008-02-28 12:02:27 UTC by juim juim

Posted 16 years ago2008-02-28 12:02:27 UTC Post #246781
I am not a regular visitor here, but I want to post my latest project for feedback. It's for hL2DM and it's called dm_striker_b4 Here's the download: http://www.brdstudio.net/ffmember/juim/dm_striker_b4.zip
and some pics:
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Any comments/crits are welcome. I am at the stage where I could use some feedback, no matter how trivial or massive. Thanks in advance for having a look.
Posted 16 years ago2008-02-28 12:13:14 UTC Post #246784
Woah. You got a pretty damn good looking map on your hands. I'd say add some debris, and use the source physics engine to your advantage to add some game-play elements. The Gravity gun is a weapon too you know :)

I definitely like the mix of lighting, although my concern is that it may be a tad dark for multiplayer play. But that information will only come from playtests. Good job.
I like it.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-28 12:22:22 UTC Post #246787
Thank you for the comments. I have had the debris comment before and I am trying to figure it out. The facility is supposed to be active and maintained, therefor somewhat clean. I will endeavor to "dirty: it up a bit with some decals and I will add some chuckables as well.
Thanks
Posted 16 years ago2008-02-28 12:26:31 UTC Post #246788
Well you can add debris without making the place seem dirty. Such as the radiator on the floor. Just have it start off mounted to a wall, or have a storage area or something. Trash cans, tools. Those giant razor-blade things :pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-28 13:29:56 UTC Post #246789
that's fucking awesome
Posted 16 years ago2008-02-28 14:45:12 UTC Post #246793
Since this thread will eventually be lost in time, may i recommend you put the map in our welcoming Map Vault?
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-02-28 15:18:42 UTC Post #246796
The last few shots remind me of this map:

http://www.mapcore.net/forums/viewtopic.php?f=24&t=6837

Pretty good.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2008-02-28 15:31:50 UTC Post #246798
Quoting the Hunter "Since this thread will eventually be lost in time, may i recommend you put the map in our welcoming Map Vault?"

Yes I'd love too. I will have a final version out very quickly, and That would be the one for the vault. Thank you.
And thank you all for the comments.
You must be logged in to post a response.