Sew-friendly Brush Organisation Created 16 years ago2008-03-24 11:05:15 UTC by Biax Biax

Created 16 years ago2008-03-24 11:05:15 UTC by Biax Biax

Posted 16 years ago2008-03-24 11:05:15 UTC Post #247945
Hey, I was wondering what kind of knowledge there was regarding setting up sew-friendly brushes for reasonably complicated geometry.

In my various experiments and tribulations with displacement maps I've discovered a number of little methods and tricks for achieving the geometry that I want that also ensures all necessary faces are quadrilateral and have shared edges.

Does anyone else find it a battle to do these things? I might post what I know later on if people are interested, kind of too tired at the moment.
Posted 16 years ago2008-03-24 12:38:33 UTC Post #247951
Sew-friendly?
Explain plox

Are you talking about cofaces?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-24 20:36:53 UTC Post #247973
I think he's talking about when you convert a number of surfaces to displacement, the edges of all the triangles meet so sewing them doesn't cause any texture stretch problems.

I generally don't run into many problems with this, I find it's best to stick to larger grid sizes (16, or even 32) and 90 and 45 degree angles (excluding slanting, that's always helpful) when it comes to boxing out your displacements initially. After that it's just a matter of being extremely patient and a bit of a perfectionist to minimise stretch as much as possible.

I say go for it, post your tips. They can't hurt.
Strider StriderTuned to a dead channel.
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