Laser problem Created 16 years ago2008-07-25 14:26:48 UTC by 413X 413X

Created 16 years ago2008-07-25 14:26:48 UTC by 413X 413X

Posted 16 years ago2008-07-25 14:31:42 UTC Post #252954
I got a laserproblem. And im quite lost in why this isn't working.

http://data.fuskbugg.se/skalman01/examplenotworking2.rmf

Why is only the "X" Laser, one of the laser working as in hurting you. And not the three others. What am i missing?

WTF, i just noticed its working just fine im my example map, where i just copied it from the map. But it doesn't work in the accual map. :S
Posted 16 years ago2008-07-25 14:36:44 UTC Post #252956
You're not triggering the lasers. You have a button which targets a multmanager (named manager1), but this entity doesn't exist, so nothing is triggered. Hit Alt+P and you'll see that manager1 is a target that doesn't exist.

Also, i hope you're gonna work on your architecture and texture allignment, cuz it really looks bad. No offence.
Posted 16 years ago2008-07-25 14:38:03 UTC Post #252957
I had to update the link, coz i noticed the multi managers didnt follow with it the first time.
Posted 16 years ago2008-07-25 14:47:24 UTC Post #252958
I have no idea why some lasers give damage and the others not. Probably a bug in the code.

Try using env_beams instead. their beams move much smoother.
Posted 16 years ago2008-07-25 17:07:17 UTC Post #252961
You must charge the lazers first.
User posted image
Posted 16 years ago2008-07-25 17:18:05 UTC Post #252962
IMA CHARGIN MAH LAZORS

...

Env_beam work a lot better than env_laser. You should always use it when the beam's target is moving.
Oskar Potatis Oskar Potatis🦔
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