OpenGL VS Direct3d and software. Created 16 years ago2008-11-23 03:10:23 UTC by ATDestroy ATDestroy

Created 16 years ago2008-11-23 03:10:23 UTC by ATDestroy ATDestroy

Posted 16 years ago2008-11-23 03:59:38 UTC Post #258951
*EDIT:
Interesting, while trying to get screens for this topic, I noticed something. The screenshot I took while in D3D mode, was completely normal! It was certainly not that way ingame! very weird, when I'm playing, the lighting is messed up, but if I take a screenshot, and view that, it looks completely normal. I don't understand how that is happening, screenshot is supposed to take an image of whats exactly on the screen, right?

End Edit

Alright, heres the issue. I created my map on a computer where I could test it with OpenGL. But now I moved it over to my main computer to work on it, and this computers graphics card will not support OpenGL in half-life.

It runs software, and direct3d modes fine, but the lighting is all messed up in the map!

So now I have this question, if the lighting is different under OpenGL than it is under Software and D3D, am I supposed to release two versions of my mod, or what?

I would like to keep the experience constant for everyone, and NOT forcing D3D and software users to suffer overbrightness, and washed out graphics, while the openGL users enjoy the map as it was designed.
Posted 16 years ago2008-11-23 04:35:54 UTC Post #258955
try using print screen and pasting into paint, this might bypass whatever's broken in half-life itself.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-11-24 08:08:00 UTC Post #258956
*Edit! (see images)

Nope, print screening it and pasting it into paint did not change it at all. It still appears normal, even though it was taken while the game was having graphical issues.

I also tried taking screenshots with FRAPS, and Xfire, all turned up the same results.

I also took videos with FRAPS and Xfire, and the graphics look normal then too!

Its just when I'm in-game that the graphics are bonkers.

Edit: here are two images from my game.
User posted image
That one I took using my camera, I know the quality has deteriorated because I took a picture of a computer screen, but it serves its purpose. Notice the high brightness and washed out graphics. This is running in Direct 3D mode.
User posted image
This one was taking through half-life's screenshot system, while running in the same video mode as the one above, and while it had the same graphical issues. Notice that it looks normal, even though it did not ingame

So, is everyone that is using software or D3D going to have that horrible brightness when playing my map? If so I would have to make 2 versions of the mod, one openGL, one software/D3D
Posted 16 years ago2008-11-24 09:44:13 UTC Post #259004
You have a graphics card? What are its settings?

I had a problem like this when I got HL on my new desktop. Only my problem was fucked textures. If the card is set to a "high quality mode" or something similar, it does mess with HL a bit, its 10 years old ya know. I set my card to the default setting and it works fine.

I hope that provides some kind of insight.
Rimrook RimrookSince 2003
Posted 16 years ago2008-11-24 13:43:46 UTC Post #259006
OpenGL is the recommended graphical-mode for Half-Life and I think that is what most people use.

Also, this might as well be a hardware/driver-problem on your side as I don't see any big differences between D3D and OpenGL.
Posted 16 years ago2008-11-24 17:32:48 UTC Post #259018
OpenGL is not an option for this computer.

I'm using An ATI radeon x1950 Pro.

I have another computer that runs Half-life fine, using an ATI Radeon X800 XL

I synced my CCC settings between the two computers but it didn't seem to change it.
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