ghost models Created 15 years ago2008-12-17 06:09:46 UTC by Oberon Oberon

Created 15 years ago2008-12-17 06:09:46 UTC by Oberon Oberon

Posted 15 years ago2008-12-17 06:10:08 UTC Post #260137
I've been creating a Counter Strike 1.6 map for a couple of weeks, essentially finished it and compiled.
The compile log looks nothing out of the usual, no errors or such noticed.
To the problem:
I attempt to launch the map, but it crashes showing me an error about me not having the models, that the map uses. You know,
Mod_NumForName: "place where model should be"/bigtree.mdl not found.

Normally one would think I don't have that model, but that's the problem - I do. Everything works fine if I remove the models. So what could be the problem?
Posted 15 years ago2008-12-17 10:10:31 UTC Post #260144
You probably wrote in the wrong file-path to the model in your cycler_sprite. You have to use relative paths, e.g. if you have a model in:

C:\...\Valve\Steam\SteamApps\xxx\counter-strike\cstrike\models\pine_tree.mdl

then the filepath to the model in your cycler_sprite should say: models/pine_tree.mdl
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