Hi.
I've been mapping for some time and decided to try out modelling as well, to make some simple props for my maps and whatnot. I'm using MilkShape 3D and figured out how to make a simple box and apply a material, which I want to have a chrome effect (like on Barney's helmet). When I choose my material in MS3D, I choose "sphere map", to get the desired effect. I compile the model just fine using StudioMDL, but when I open the model in Jed's Half-Life Model Viewer, the material is "static", i.e not chrome... and when I check the "chrome" tab in the textures window, the model's material turns solid white. If i try to use the model in-game after checking "chrome", it also turns out a solid color. The material I'm using is "glass_bright" from halflife.wad, but that isn't the problem - I've tried using materials created from scratch, the material used for creating Barney's chrome helmet effect, not checking "sphere map" in the materials tab in MS3D and then checking "chrome" in JHLMV... the result is still the same.
Please help! This is driving me insane!