need mapping help.(my first map) Created 14 years ago2009-07-29 13:08:42 UTC by urban_ninja urban_ninja

Created 14 years ago2009-07-29 13:08:42 UTC by urban_ninja urban_ninja

Posted 14 years ago2009-07-29 13:08:42 UTC Post #271116
my map is a co-op map for tfc. but atm i need help compileing it. i have a massive number of errors that are texture related but idk what the fault is exactly. as far as i can tell there is no leaks. can some body look at the files and tell me what i did wrong? is it bad wad files? using too many wad files for 1 map? because some wad files are on my C drive and some on D?

http://www.fileplanet.com/202976/download/rcn_co-op-map
Posted 14 years ago2009-07-29 13:14:48 UTC Post #271117
Post your compile log and someone should be able to help you. :)
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-29 13:58:09 UTC Post #271118
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: D:\hlcsg.exe \sven_tfc_co-op1
Entering \sven_tfc_co-op1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.27 seconds)

Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\openfire.wad' not found
Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\area51.wad' not found
Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\beach.wad' not found
Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\beyonddarkness.wad' not found
Error: Could not open wad file \program files\steam\steamapps\ninjaz65\team fortress classic\tfc\openfire.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \program files\steam\steamapps\ninjaz65\team fortress classic\tfc\area51.wad
Error: Could not open wad file \program files\steam\steamapps\ninjaz65\team fortress classic\tfc\beach.wad
Error: Could not open wad file \program files\steam\steamapps\ninjaz65\team fortress classic\tfc\beyonddarkness.wad
Using Wadfile: \game pack(tfc)\d\tfc\alchimy.wad
  • Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\admin.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\area49_2.wad
  • Contains 4 used textures, 36.36 percent of map (116 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\area49_3.wad
  • Warning: Larger than expected texture (261932 bytes): 'LOL'
  • Warning: Larger than expected texture (348972 bytes): 'ENDCRED5'
  • Warning: Larger than expected texture (348972 bytes): 'ENDCRED0'
  • Warning: Larger than expected texture (348972 bytes): 'ENDCRED1'
  • Warning: Larger than expected texture (348972 bytes): 'ENDCRED2'
  • Warning: Larger than expected texture (348972 bytes): 'ENDCRED3'
  • Warning: Larger than expected texture (348972 bytes): 'ENDCRED4'
  • Contains 1 used texture, 9.09 percent of map (89 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\ages2.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\cal_conc.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\calconc2.wad
  • Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\ejg_wad.wad
  • Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\junglewad.wad
  • Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\mooncheese.wad
  • Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\wadtennis.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\think_textures.wad
  • Contains 1 used texture, 9.09 percent of map (28 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\shipwrecked.wad
  • Contains 1 used texture, 9.09 percent of map (116 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\indy_conc.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\palmtrees.wad
  • Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\moose.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\tiger.wad
  • Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\gloom2.wad
  • Contains 1 used texture, 9.09 percent of map (63 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\concmap_esad8.wad
  • Warning: Larger than expected texture (232012 bytes): 'CREDITS_ESAD8'
  • Contains 0 used textures, 0.00 percent of map (13 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\cgz.wad
  • Warning: Larger than expected texture (286412 bytes): 'CRULOGO2'
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\cm_war.wad
  • Warning: Larger than expected texture (348972 bytes): 'ARTHUR'
  • Warning: Larger than expected texture (348972 bytes): 'PORNPIC1'
  • Warning: Larger than expected texture (348972 bytes): 'PORNPIC2'
  • Warning: Larger than expected texture (348972 bytes): 'ME-SOCCER'
  • Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\conc.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\conc_deci.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\conc_mm.wad
  • Contains 1 used texture, 9.09 percent of map (63 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\conc_rave.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\conc_sim.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\conc_t.wad
  • Warning: Larger than expected texture (213312 bytes): 'AW'
  • Warning: Larger than expected texture (213312 bytes): 'AWNAME2'
  • Warning: Larger than expected texture (213312 bytes): 'AWNAME'
  • Warning: Larger than expected texture (213312 bytes): 'AWNAME3'
  • Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \game pack(tfc)\d\tfc\concmap_cx3.wad
  • Warning: Larger than expected texture (213312 bytes): 'SPECIAL'
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Warning: More than 8 wadfiles are in use. (28)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: D:\hlbsp.exe \sven_tfc_co-op1
There was a problem compiling the map.
Check the file \sven_tfc_co-op1.log for the cause.
--- END hlbsp ---
Posted 14 years ago2009-07-29 14:25:13 UTC Post #271120
Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\openfire.wad' not found
Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\area51.wad' not found
Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\beach.wad' not found
Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\beyonddarkness.wad' not found
Error: Could not open wad file \program files\steam\steamapps\ninjaz65\team fortress classic\tfc\openfire.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist.
You might want to look into that.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-29 14:52:55 UTC Post #271127
im tring to figure that out. but if i uses those textures in the the map how come it could not find it? idk hammer editor can find the textures but the compiler dont. to me its a puzzling matter. its why i came here for help. its realy my first compile attempt so im realy not born knowing something i have no experience in.
Posted 14 years ago2009-07-29 15:09:18 UTC Post #271131
How about putting a "C:" in front of the filename....
Warning: Wad file '\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\beyonddarkness.wad' not found
maybe
C:\program files\steam\steamapps\ninjaz65\team fortress classic\tfc\beyonddarkness.wad
Will work

Oh.... and get rid of the extra 12 textures you have in your map.. The max is 8, or else problems start to occur.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-29 15:15:56 UTC Post #271132
^ correction: get rid of the extra 12 wads
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2009-07-29 15:22:05 UTC Post #271133
I meant that....
On a lighter note... LMAO at mooncheese.wad
XD
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-29 19:31:24 UTC Post #271159
This happens if you have your WAD files on a different hard drive/partition as your compile tools. If they're on the same drive, I don't know what's going on. But yeah, you also have too many WAD files listed.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-07-30 16:56:49 UTC Post #271220
Word up about what tetsu0 and pengy said, that is a rediculous amount of wads! Use Wally to edit your wads and take the textures you need into a single wad. (you could also use wadmerge, and combine every wad you have, include that in hammer, and then use the -wadinclude option: which will imbed ONLY the textures you've actually used in the map, if i'm not mistaken.)

Also look into the errors you get on tommy14's page, as he describes the causes and fixes for almost every conceivable error for half-life 1 mapping!

Finally, all these things are easier to manage using Atom's Compilator, and the latest zhlt(which i see you already have).
Captain Terror Captain Terrorwhen a man loves a woman
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