Can anyone tell me why this isn't working, and how to fix it?
[quote]"dam.topside"
{
"dsp" "21"
"playlooping"
{
"volume" "1"
"wave" "ambient/levels/canals/dam_water_loop2.wav"
"pitch" "100"
}
"playlooping"
{
"volume" ".8"
"wave" "ambient/wind/wasteland_wind.wav"
"pitch" "100"
}
"playrandom"
{
"time" "2,12"
"volume" "0.8,1"
"pitch" "100"
"position" "random"
"rndwave"
{
"wave" "ambient/levels/canals/swamp_bird1.wav"
"wave" "ambient/levels/coast/coastbird4.wav"
"wave" "ambient/levels/coast/coastbird6.wav"
"wave" "ambient/levels/coast/coastbird7.wav"
"wave" "ambient/levels/canals/swamp_bird4.wav"
"wave" "ambient/levels/canals/swamp_bird3.wav"
"wave" "ambient/levels/streetwar/heli_distant1.wav"
}
"playrandom"
{
"time" "3,14"
"volume" "0.8,1.2"
"pitch" "100"
"position" "random"
"rndwave"
{
"wave" "ambient/machines/truck_pass_distant3.wav"
"wave" "ambient/machines/heli_pass_distant1.wav"
"wave" "ambient/alarms/manhack_alert_pass1.wav"
"wave" "ambient/levels/canals/swamp_bird5.wav"
"wave" "ambient/levels/canals/swamp_bird1.wav"
"wave" "ambient/levels/canals/critter1.wav"
"wave" "ambient/levels/streetwar/apc_distant2.wav"
}
"playrandom"
{
"time" "29,36"
"volume" "1"
"pitch" "100"
"rndwave"
{
"wave" "ambient/alarms/train_horn_distant1.wav"
"wave" "ambient/alarms/train_horn_distant1.wav"
"wave" "ambient/alarms/train_horn_distant1.wav"
}
}
[/quote]Thanks.
EDIT: I'm starting to consider just releasing the map and letting Strider sort it out as well as the water particles at the outtake pipes.