Source Level Changes Created 13 years ago2010-08-10 21:54:35 UTC by Tetsu0 Tetsu0

Created 13 years ago2010-08-10 21:54:35 UTC by Tetsu0 Tetsu0

Posted 13 years ago2010-08-10 21:55:41 UTC Post #284074
Putting the finishing touches on stringing my 3 maps together for the compo, yes i have 3. But i'm having a few issues with the level changes.

First of all, is there a command to force the player to exit a vehicle? Could i just kill the vehicle? or would that mess crap up?

Secondly, there's a teleport in the first level which brings you to the second, but when you get there, you can see all the props from the first level floating in the sky, and the fog_controller carries over too.

Is there a way to prevent this?

Thirdly, it seems that enemies are carrying over from map to map as well..
This is highly un-desirable, and could be the downfall of my entry :( boo :(
Why is everything in source so much more difficult than in Goldsource? :-P

any help is appreciated.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2010-08-11 14:52:12 UTC Post #284098
1. The user gets out of the vehicle using the "use button" right? So make a Point_clientcommand and trigger it to fire the command which is associated with the use button (Im guessing "+use"?)

2. Have you used a Trigger_transition? Since it's function is to transfer anything from your first level to your second which is within the entity volume, then why not try to make a small one which doesn't contain any entities, this might fix your problem.
Notice that the trigger_transition needs to have the same name as the landmark

3. Answer to "2" should cover this aswell
Madcow MadcowSpy zappin my udder
Posted 13 years ago2010-08-11 15:13:30 UTC Post #284099
Nice to see you have a big entry, I was getting pretty upset lately since I realised it would of been better to just create a g-man like dream sequence rather than one with game play.

I have two maps so far, and will make a short final one, both of these maps are pretty big though. Plus I had already finished both a couple of times, only to come back and improve them more and more every time I get a new idea, I've even remade both a couple of times :\.

-Sorry for the irrelevant comment.
Skals SkalsLevel Designer
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