I've got a weird problem that thus far, I've been unable to figure out on my own. My maps keep crashing and it seems to be related to displacements made with Twister.
These are the .vmf files I've included as examples; one inner dome, one outer dome, and a working one.
Example 1: Working This map, anteroom_test, works properly. Doesn't crash. The displacement is on the bottom of the elevator shaft.
Example 2: Outer Broken I was trying to see if it was displacements in general here. The hallway works fine, but when you approach the dome, it crashes.
Example 3: Inner Broken This was the start of my problems. The room on the right has a roof made from 5 brushes turned into displacements and subdivided. The one on the left uses a single displacement. If I cordon right, I can teleport in there in game no problem. If I cordon left, when I hit the teleporter, the game crashes.
Thus far, I've been unable to figure out a way to fix the problem myself. I can't explain why most maps crash, while the on doesn't. Does anyone know what I'm doing wrong?