Thinking along the lines of.. r_speeds Created 14 years ago2010-11-08 15:50:27 UTC by thefreeman thefreeman

Created 14 years ago2010-11-08 15:50:27 UTC by thefreeman thefreeman

Posted 14 years ago2010-11-08 15:58:23 UTC Post #286907
So hello there to all of you fine mappers out there. I am having r_speed problems with one of my map areas that I can't seem to get over yet. I have tried NULL texturing, but it seems it does almost nothing for the issue.

Can I please have it checked? The area in question is the one with the rounded wall joint on the 2nd floor and the poster board in the middle of the room.

FileFront mirror:
http://www.filefront.com/17493912/laborant.map

Thanks in advance!
Posted 14 years ago2010-11-08 17:51:46 UTC Post #286911
I have learned here that there is a way of reducing R speeds with out hint and stuff. All you have to do is set Max node size to 64.0 when compiling. (im guessing you use batch compiler by Nems, if not, better get it).
Stojke StojkeUnreal
Posted 14 years ago2010-11-09 03:07:41 UTC Post #286922
No, I'm not using batch compilers. And are they better than the built-in Hammer compile interface?

And sorry for not specifying earlier - this is a HL: Deathmatch map, I'm using ZHLT, and both the halflife/zhlt.wad files. Lag seems to be only in that area. Maybe I haven't ceiled something correctly? ;(
Posted 14 years ago2010-11-09 06:16:46 UTC Post #286925
You should use Bcompiler cause it has a lot more options and is much more easier to use. Here is the link to it: http://nemesis.thewavelength.net/index.php?p=2

It has much more options. Also you can always send us the RMF and mark on a picture on which part does it lag.
Stojke StojkeUnreal
Posted 14 years ago2010-11-09 09:39:07 UTC Post #286930
Also, I will big up The Compilator developed by TWHL's very own Mighty Atom before he goes mental and destroys you both with his Admin Powarz!
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-11-09 10:24:39 UTC Post #286931
And it doesn't freeze up like the compiler appears to do in hammer.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2010-11-26 17:14:12 UTC Post #287323
I am very very sorry for the responce delay.. and necroing this thread. I just dropped here to inform you I won't be doing any mapping for some time in the future as my comp is curently scrap metal, sadly it is. :/

Though I'm glad you wish to help. Thanks! I will make sure to use the external compiler from now on.. whenever I get the chance to map again that is. :P
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