Wad compiling Created 13 years ago2011-03-05 05:35:33 UTC by D12Eminem989 D12Eminem989

Created 13 years ago2011-03-05 05:35:33 UTC by D12Eminem989 D12Eminem989

Posted 13 years ago2011-03-05 05:35:33 UTC Post #291143
I am having an issue with compiling my wad into my map so the gamer won't have to download it.

I have used:

-nowadtextures
-nowadtextures wadname

However, it isn't compiling it into the map. Anything I am doing wrong?

Thanks in advance!
Posted 13 years ago2011-03-05 05:51:50 UTC Post #291145
Hello Eminem 989!

You should try using Atoms Compiler v1

http://twhl.co.za/forums.php?thread=14161

Its a compiler that much simpler to use than that old rusty Valve compiler that hammer has, plus it allows you to edit all the compilation options!

As well as Wad include.

You should switch to this compiler because it is much more advanced.

Also, you will need some handy apps like HLFix and if you dont use new compile tools, you should download SHLT 3.9:

https://sites.google.com/site/gshltools/compiler-tools

You can download em there, also if you want you can try the batch compiler, but its more complicated than Atoms Compilator.

If you have any questions about configuration of the tools ask away!
Stojke StojkeUnreal
Posted 13 years ago2011-03-05 06:45:56 UTC Post #291148
Absolutely Stojke is correct. So much so, i think we should sticky in the forums, thatt before you have any questions, download Atom's compilator before you even try your first compile.. it is SO MUCH better.

also btw, does compilator come with the latest tools? (i'm sure atom has a link on his site) Make sure you have the latest ZHLT final or SHLT tools. (i personally use SHLT).
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-03-05 06:50:49 UTC Post #291149
Thanks ^^ xD

I use SHLT too, they say its better. I also some times use VHLT for testing purposes.

Also, Hlfix is a vital part of compilation, since it fixes the RMF to MAP conversion errors that VHE can generate.

If using SHLT use SSE2 if youre running a 32bit system.
Stojke StojkeUnreal
Posted 13 years ago2011-03-05 14:14:48 UTC Post #291158
Thanks a ton guys, I will check that out and report back if I need any help.
Posted 13 years ago2011-03-05 17:50:26 UTC Post #291160
Not sure what I am doing wrong but my textures still wont compile into the map.

Any ideas? Under the GSC tab I have "No Wad Textures" checked, and I have the first field defined for the wad I am using.

EDIT: I seemed to have fixed the issue.
Posted 13 years ago2011-03-05 17:56:11 UTC Post #291161
I'd suppose "No wad textures" is not the same as "wadinclude".
Posted 13 years ago2011-03-05 18:11:33 UTC Post #291162
It is.
Stojke StojkeUnreal
Posted 13 years ago2011-03-05 18:34:41 UTC Post #291163
"No wad textures" is obsoleted by "wadinclude" and is only left in to retain some backwards compatibility.
Posted 13 years ago2011-03-05 22:44:21 UTC Post #291169
I use -nowadtextures if I use mostly my own textures.
Rimrook RimrookSince 2003
Posted 8 years ago2016-03-18 03:18:25 UTC Post #291177
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