Tried doing a few search queries on this topic, on google, VDC, and here.
Also been working on figuring it out for myself, but so far im not having much luck.
Anyway i'm trying to get barney to run a long distance (longer than 512 units.)
its on a displacement surface and i cant seem to get him to walk/run more than about 512 units.
I've been using scripted_sequences for him to walk/run to and then using the 'next sequence' field to have him proceed to the next one, but this is not a desirable way to make him walk anywhere because he waits for a split second before continuing on towards the next scripted_sequence...
So is there a different way of making NPC's walk somewhere?
like making a bunch of path_tracks or something
I'm using info_nodes about ever 48 units on the floor in a straight line.