how to make the player big, half-life SD Created 13 years ago2011-08-12 06:41:15 UTC by gian20 gian20

Created 13 years ago2011-08-12 06:41:15 UTC by gian20 gian20

Posted 13 years ago2011-08-12 06:41:54 UTC Post #297772
Hellow,
How do I code the player to make it big, because I am creating a mod
the guy is a huge man, strong man.

I just need the code for the player to make it big player.
Code:
UTIL_SetSize = I dont know if this is the size of other monsterss
but the player, i mean Gordon.

I am currently using Half-Life SDK 2.2
VC++ 2008 Express
Posted 13 years ago2011-08-12 08:15:28 UTC Post #297780
and also how do I code new weapons i already have models, I found some weapon
creating threads, forums and other sources but they are not working anymore :(

weapons to create:
knife
pipewrench
hammer
Posted 13 years ago2011-08-12 15:28:09 UTC Post #297783
Why don't you just make maps small rather than somehow coding the player bigger? You wouldn't need to code at all.
Posted 13 years ago2011-08-13 09:18:34 UTC Post #297860
because I am modifying the whole hl.dll and creating a mod.
Posted 13 years ago2011-08-13 20:19:58 UTC Post #297892
It is still easier to make maps small, period. After all, the result will be the same.

You could add a scale multiplier for model based entities, that way you could make Barneys and grunts and headcrabs smaller with little effort.

If you still prefer to do things the most complicated way, go ahead. It's your mod after all.
Posted 13 years ago2011-08-13 20:29:43 UTC Post #297894
Actually, I think he's attempting to make it so the player can grow larger at whim.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-08-13 20:37:47 UTC Post #297896
and also how do I code new weapons i already have models, I found some weapon
creating threads, forums and other sources but they are not working anymore

weapons to create:
knife
pipewrench
hammer
I working on a tutorial for weapon creation, it should be up in the next few weeks. Look in to minimicus, a mod by slayerA, he did the opposite and it may give you some inspiration.
Posted 13 years ago2011-08-13 21:28:11 UTC Post #297898
I do believe Oskar once sent me a link of the coding in the VERC files. Maybe he can give you a link.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-08-13 22:26:06 UTC Post #297901
There's a VERC article about Creating New Weapons in the 2.2 SDK. It's for an old version of the SDK but it helped me.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2011-08-14 04:12:08 UTC Post #297915
tnx
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