Hi people
while downloading and playtesting this out of curiosity.
http://twhl.info/tutorial.php?id=6
I noticed something bad..
I'm using the SHLT 3.9 compilers and even when I compile in full vis and extra rad I barely have any shadows in outside areas at all.
So I'd like to know if you people know any commands to compile with extra shadows or so.
Is it actually normal that I have 0 shadows in this example map?
I've tried following 3 parameters when compiling but they doesn't make any difference at all. Perhaps they work only in source engine.
-staticproplighting -staticproppolys -textureshadows