The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Wrong texture applied after compiling
Created
12 years ago
2012-01-06 11:45:42 UTC
by
rufee
Forums
HL Engine Discussion
View Thread
Created
12 years ago
2012-01-06 11:45:42 UTC
by
rufee
rufee
Posted
12 years ago
2012-01-06 11:45:42 UTC
Post #302477
Ingame:
VHE:
As you can see it is a continuous block, why does the compiler chop it up and apply the wrong texture ?
Compiled under vhlt
rufee
Sledge fanboy
Suparsonik
Posted
12 years ago
2012-01-06 11:56:49 UTC
Post #302478
That's how GoldSource does random textures. If you don't want it to do that, just change the name of the texture; removing the -0~ or whatever tag.
Suparsonik
I'm going off the edge to meet my maker.
The Mad Carrot
Posted
12 years ago
2012-01-06 15:07:55 UTC
Post #302484
It's the
-
symbol (dash) that indicates a random tiling texture.
You can use Wally to make a duplicate then remove the dash from the texture name.
The Mad Carrot
DiscoStu
Posted
12 years ago
2012-01-06 18:38:48 UTC
Post #302492
de_cbble for compo 32?
DiscoStu
rufee
Posted
12 years ago
2012-01-06 18:54:09 UTC
Post #302495
No, although maybe
This was for my "weekly challenge", made a bet with myself that i will make a map every week this whole year :DD
rufee
Sledge fanboy
You must be logged in to post a response.