So despite working almost exclusively in Goldsource for the past 6 months, (thanks very much, The Core) I still find myself forgetting how I used to do things back in my HL1 mapping days.
So I have some NPCs who simply refuse to climb a set of wide stairs despite there being nodes at the foot, middle and top of them. If it was Source, I'd use an NPCclip brush to make the stairs into a triangular slope as far as the nav mesh is concerned, but I just can't remember how to solve this in Goldsource.
The stairs are standard Source dimensions (12b x 8h)