Counter-Strike Source Jailbreak Error Created 12 years ago2012-07-02 20:26:46 UTC by Dimbeak Dimbeak

Created 12 years ago2012-07-02 20:26:46 UTC by Dimbeak Dimbeak

Posted 12 years ago2012-07-02 20:26:46 UTC Post #307579
I tried to make a jailbreak map, ba_hilly, and I managed to make an area of cells. I put a box around it so I could compile it and see what I had so far, but I got this strange error:
Could not locate 'GameData' key in c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrikegameinfo.txt
I do not know how to solve this problem. Also, if that may not be the case, here is the entire compile log:

[quote]
** Executing...
** Command: "c:program files (x86)steamsteamappsdimbarksourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrike" "C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.vmf"

Valve Software - vbsp.exe (Apr 26 2012)
4 threads
materialPath: c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrikematerials
Loading C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.vmf
Could not locate 'GameData' key in c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrikegameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78686 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 31
Reduced 11 texdatas to 10 (268 bytes to 241)
Writing C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
0 seconds elapsed

** Executing...
** Command: "c:program files (x86)steamsteamappsdimbarksourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrike" "C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly"

Valve Software - vvis.exe (Apr 26 2012)
4 threads
reading c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
reading c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.prt
342 portalclusters
799 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 577 visible clusters (1.63%)
Total clusters visible: 35309
Average clusters visible: 103
Building PAS...
Average clusters audible: 335
visdatasize:30161 compressed from 32832
writing c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
1 second elapsed

** Executing...
** Command: "c:program files (x86)steamsteamappsdimbarksourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrike" "C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly"

Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
Setting up ray-trace acceleration structure... Done (1.06 seconds)
739 faces
55811 square feet [8036864.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
739 patches before subdivision
7141 patches after subdivision
52 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 466413, max 326
transfer lists: 3.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(27836, 27241, 22049)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(6531, 6054, 4194)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1490, 1309, 787)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(347, 291, 152)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(81, 65, 29)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(19, 15, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 19/1024 912/49152 ( 1.9%)
brushes 216/8192 2592/98304 ( 2.6%)
brushsides 1296/65536 10368/524288 ( 2.0%)
planes 246/65536 4920/1310720 ( 0.4%)
vertexes 1542/65536 18504/786432 ( 2.4%)
nodes 689/65536 22048/2097152 ( 1.1%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 739/65536 41384/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 333/65536 18648/3670016 ( 0.5%)
leaves 709/65536 22688/2097152 ( 1.1%)
leaffaces 996/65536 1992/131072 ( 1.5%)
leafbrushes 360/65536 720/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4888/512000 19552/2048000 ( 1.0%)
edges 3106/256000 12424/1024000 ( 1.2%)
LDR worldlights 52/8192 4576/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 54/32768 540/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 774/65536 1548/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 413176/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 30161/16777216 ( 0.2%)
entdata [variable] 78128/393216 (19.9%)
LDR ambient table 709/65536 2836/262144 ( 1.1%)
HDR ambient table 709/65536 2836/262144 ( 1.1%)
LDR leaf ambient 2506/65536 70168/1835008 ( 3.8%)
HDR leaf ambient 709/65536 19852/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9808 ( 0.0%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 78686/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2078
Writing c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp" "c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrikemapsba_hilly.bsp"[/quote]
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-02 20:32:57 UTC Post #307580
Your Gameinfo.txt seems to be broken somehow. Did you edit it at some point?
Either way, try verifying the game cache integrity, then if that doesn't fix it, back up your maps, models, materials, and sound folders, etc, then reinstall, and copy those backups back in.
Actually, no. Don't do that. Get someone with CSS to copy the contents of their gameinfo.txt, then blank yours and copy theirs over.
Notewell NotewellGIASFELFEBREHBER
Posted 12 years ago2012-07-02 23:43:58 UTC Post #307581
Here's an unmodified GameInfo.txt for CSS:

http://www.themightyatom.nl/stuff/GameInfo.txt
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