Is it supposed to take this long? Created 20 years ago2004-03-10 10:31:47 UTC by Wrath_strike Wrath_strike

Created 20 years ago2004-03-10 10:31:47 UTC by Wrath_strike Wrath_strike

Posted 20 years ago2004-03-10 10:31:47 UTC Post #18953
New to mapping i was just curous, is the compiling supposed to take this long? about 3 hours ago i started compiling my map and it still aint done, i got 256 ram petium 3 processer, did it freeze? :o
Posted 20 years ago2004-03-10 10:58:18 UTC Post #18958
It does, huh, believe me.
Posted 20 years ago2004-03-10 11:17:28 UTC Post #18963
Try running the compiler with a batch file. And use the -estimate setting. This tells you how long left the program has to run to finish!
m0p m0pIllogical.
Posted 20 years ago2004-03-10 21:10:04 UTC Post #19013
sigh well now i got a new prob:

** Executing...
** Command: Change Directory
** Parameters: C:sierrahalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsWrathMy DocumentsGamesmappingmymapsalpha-betachatroom.map" "C:sierrahalf-lifevalvemapschatroom.map"

** Executing...
** Command: C:DOCUME~1WrathMYDOCU~1GamesmappingZHLT25~1hlcsg.exe
** Parameters: "C:sierrahalf-lifevalvemapschatroom"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1WrathMYDOCU~1GamesmappingZHLT25~1hlcsg.exe C:sierrahalf-lifevalvemapschatroom
Entering C:sierrahalf-lifevalvemapschatroom.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%... (0.06 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...30%...50%...60%...80%... (0.23 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 25 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.33 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1WrathMYDOCU~1GamesmappingZHLT25~1hlbsp.exe
** Parameters: "C:sierrahalf-lifevalvemapschatroom"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1WrathMYDOCU~1GamesmappingZHLT25~1hlbsp.exe C:sierrahalf-lifevalvemapschatroom

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 320,-128, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 368,-256,-176)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 368,-256,-176)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 368,-256,-176)
0.34 seconds elapsed

--- END hlbsp ---
-_-'
Posted 20 years ago2004-03-10 21:30:08 UTC Post #19016
OMG, i finally got a map up and running, guys thx for all your help i greatly appreciate it! :D
Posted 20 years ago2004-03-11 02:16:26 UTC Post #19026
LOL, err what did we do? :lol:
AJ AJGlorious Overlord
Posted 20 years ago2004-03-12 09:08:28 UTC Post #19152
Nice avatar! Sephiroth rules! Looks kinda girly in that picture though.
Posted 20 years ago2004-03-12 12:32:03 UTC Post #19153
try to do ur map with lill bits, bit by bit, works fine for me and so u take down the compiling time :x
Posted 20 years ago2004-03-12 15:33:04 UTC Post #19155
read the tutorials
Posted 20 years ago2004-03-12 17:57:25 UTC Post #19168
the one and only answer on all the questions: read the tutorials :D
magic words arnt they??
Posted 20 years ago2004-03-12 18:45:24 UTC Post #19174
Why does Sphirtoth look so whimpy in that picture?
Posted 20 years ago2004-03-12 18:53:48 UTC Post #19175
cos you cant see the rest of his sword.
User posted image
AHH, Thats better
:D
Posted 20 years ago2004-03-12 19:27:50 UTC Post #19183
na, looks pretty flimsy.
Posted 20 years ago2004-03-13 06:36:35 UTC Post #19211
That sword is too long dammit.
Sephiroth = teh coolest, only its lame you can kill him with one strike :P
Posted 20 years ago2004-03-14 00:33:37 UTC Post #19280
The game is set to that.
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